Heroes: Culture

Culture [30] Profession [156]

Anvil Dwarf

Language: Rogolan

Script: Rogolan runes

Popular professions:

  • Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Geode, Mage (rare)
  • Clerical: Angrosch/Ingerimm Deont (rare), Kor Deont (rare), Rondra Deont (rare)

Typical advantages: aptitude for craft talents (particularly smithery and stone craft), aptitude for combat techniques (particularly crossbows, axes & maces and two-handed axes & maces), Enhanced Vitality, Rapid Healing, Toughness

Typical disadvantages: bad traits (arrogance, greed, avarice, agoraphobia, thalassophobia, prejudices especially against elves and lizardmen), principled, foul smell

Untypical advantages: social adaptability

Untypical disadvantages: night blindness, bad traits (fear of the dark, pathological cleanliness, claustrophobia)

Typical talents: intimidate, chronicle, warfare, mechanics, smithery, orientation, calculate, legend lore, self control, stone craft, hide, carouse

Untypical talents: seduce, fishing, fly, ride, swim, seafaring, astronomy

Typical names: Andrasch, Ballasch, Cobaltosch, Fobosch, Groin, Ibralosch, Kirgam, Marnax, Pogolosch, Sordolax (male); Agescha, Borascha, Durga, Hogescha, Lavascha, Norturrima (female)


Aranian

Language: Tulamidya (Aranish) or Garethi

Script: Kuslik Script or Tulamidya

Civilization: Aranien (Baburin, Elburum, Gorien, Palmyramis, Zorgan)

Popular professions:

  • Profane: all except for Knight, Tribal Warrior and other tribal professions; Officers and Long-distance Traders almost exclusively women
  • Magical:: Alchemist, Witch, Dabbler Mage, Magier (Guildmage and Qabalyim Mage), Charlatan, Magic Dancer (Majuna and Sharisad)
  • Clerical: Twelfgods Deont

Typical advantages: Aptitude for social talents, Entfernungssinn

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Krankhafte Reinlichkeit, Vorurteile [vor allem gegen Novadis, Ferkinas und Mage]), Zerbrechlich

Untypical advantages: Kälteresistenz

Untypical disadvantages: Blutrausch

Typical talents: seduce, gamble, streetwise, trade, paint, human nature, calculate, jurisprudence, ride, legend lore, seafaring (along the coast), astronomy, tailor, pickpocket, persuade

Untypical talents: intimidate, track, survival

Typical names: Assaf, Djafardeon, Eslam, Faizal, Kazan, Mahdul, Nazir, Marwamir, Seychaban, Zahir (male); Aischanka, Belima, Delilah, Harizeth, Neraida, Majula, Rhayadaque, Shilaldara, Yamira, Zulhaminai (female)

Names are composed of a first name and a father-name, which is introduced by ibn (with males) or saba (with females), indicating “son of” or “daughter of” (e.g., Yamira saba Delihah or Belima Majulasunni, Assaf ibn Eslam).


Bornland

Language: Garethi (Bornlandish)

Civilization: Bornland (Festenland, Mark, Sewerien)

Popular professions:

  • Profane: all, except for Tribal Warrior or other tribal professions
  • Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
  • Clerical: Twelfgods Deont, Priests of Ingra Cult

Typical advantages: Eisern, Hohe Lebenskraft, Kälteresistenz, Richtungssinn, Zäher Hund

Typical disadvantages: Hitzeempfi ndlichkeit, Kind der Wildnis (vor allem bei Bewohnern des Überwals und des Ehernen Schwertes), Schlechte Eigenschaft (Aberglaube, Vorurteile [vor allem gegen Orks, Goblins und Al’Anfaner]), Verarmt

Untypical advantages: Hitzeresistenz

Untypical disadvantages: Schlechte Eigenschaft (Platzangst)

Typical talents: track, woodcraft, cook, orientation, herb lore, survival, carouse

Untypical talents: fly, streetwise (except for citizens)

Typical names: Bosjew, Danow, Elkwin, Firunew, Irjan, Jaakon, Jucho, Oswin, Travin, Vito (male); Alwinja, Dunjascha, Elkwinja, Hesinja, Irinja, Jadvine, Karinja, Nadjescha, Rowena, Vanjescha (female); Alwinnen, Baerow, Bornski, Firunkis, Gartimpski, Gerberow, Karenkis, Larinow, Saraski, Timpski (lastnames); von Salderkeim, von Quelldunkel, von Ouvenstam, von Wosna, von Eschenfurt (noble)


Brilliant Dwarf

Language: Rogolan

Script: Rogolan-runes

Popular professions:

  • Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Geode, Mage (rare)
  • Clerical: Angrosch Deont, Hesinde Deont (rare), Ingerimm Deont (rare), Kor Deont (rare), Phex Deont (rare), Rahja Deont (rare), Rondra Deont (rare)

Typical advantages: aptitude for craft talents (mostly smithery and stone craft), social adaptability

Typical disadvantages: bad attribute (vanity, stinginess, avarice, curiosity, claustrophobia, sea fear)

Untypical advantages: Kampfrausch

Untypical disadvantages: Blutrausch, Nachtblind, Schlechte Eigenschaft (Raumangst), Übler Geruch

Typical talents: seduce, geography, chronicle, paint, mechanics, smithery, music, orientation, calculate, legend lore, locks, stone craft, dance, animal lore, hide, carouse

Untypical talents: fly, swim, seafaring

Typical names: Angrox, Balum, Cratosch Gandresch, Grotho, Jandrim, Migosch, Norrin, Rabagasch, Topasch (male); Angalla, Cadrima, Etoscha, Igrima, Magmascha, Segrima (female)


Brobim

Language: Rogolan (Brobimish dialect)

Script: none

Popular professions:

  • Profane: Healer, Hunter, Tribal Warrior, Zoologist
  • Magical: Geode
  • Clerical: none

Typical advantages: Hitzeresistenz, Nachtsicht, Richtungssinn, Unheimlich, Verbesserte Regeneration (Lebensenergie), Zäher Hund

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Angst vor Flugwesen, Autoritätsgläubig, Höhenangst, Jähzorn, Meeresangst, Platzangst, Vorurteile [vor allem gegen andere Zwergenvölker]), Hässlich (wegen Brandnarben), Lichtempfi ndlichkeit, Übler Geruch, Unfähig in Handwerkstalenten (vor allem smithery)

Untypical advantages: Aptitude for Wissenstalenten, Soziale Anpassungsfähigkeit

Untypical disadvantages: Schlechte Eigenschaft (Dunkelangst, Krankhafte Reinlichkeit, Raumangst), Stubenhocker

Typical talents: intimidate, climb, stone craft, hide, carouse

Untypical talents: seduce, etiquette, fly, streetwise, chronicle, theology, mechanics, smithery, calculate, jurisprudence, ride, locks, seafaring

Typical names: Argox, Barosch, Furusch, Gorax, Kadurax, Madasch, Pirox, Saposch, Vandrosch, Zinkopa (male); Arda, Bahmutha, Firngara, Gartha, Kudra, Malma (female)


Ferkina

Language: Ferkina

Script: none

Popular professions:

  • Profane: Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
  • Magical: Possessed, Druid, Dabbler Mage, Shaman
  • Clerical: Kor Deont, Rahja Deont

Typical advantages: Eisern, Giftresistenz, Herausragende Eigenschaft (MU, KO), Hohe Lebenskraft, Kampfrausch, Richtungssinn, Saumagen, Verbesserte Regeneration (Lebensenergie), Unheimlich, Zäher Hund

Typical disadvantages: Kind der Wildnis, Niedrige Mageesistenz, Schlechte Eigenschaft (Aberglaube, Jähzorn, Meeresangst, Rachsucht, Vorurteile [vor allem gegen Frauen und Nichtferkinas]), Blutrausch, Hässlich (durch Gesichtsnarben), Übler Geruch, Unfähig in social talents

Untypical advantages: Angenehmer Geruch, Hohe Mageesistenz, Schwer zu verzaubern, Soziale Anpassungsfähigkeit

Untypical disadvantages: Glasknochen, Krankheitsanfällig, Niedrige Lebenskraft, Schlechte Eigenschaft (Krankhafte Reinlichkeit), Stubenhocker, Theoretiker, Zerbrechlich

Typical talents: intimidate, track, heal poison, climb, body control, herb lore, ride, self control, stone craft, animal lore, hide, survival, carouse

Untypical talents: seduce, etiquette, drive, fly, streetwise, geography, chronicle, theology, cook, arcane lore, mechanics, smithery, music, calculate, jurisprudence, locks, seafaring, politics, persuade

Typical names: Azad, Bashur, Faruch, Kazûm, Nashrath, Rachwan, Sharkhan, Tsharik, Yabman, Zakhaban (male); Begum, Chanum, Duncha, Farah, Golshan, Hulya, Mehrshan, Nadam, Tamra, Zarbanu (female)

Namen werden mit iban bei Männern und sabu bei Frauen mit dem Namen des Vaters oder der Mutterverbunden (e.g., Azad iban Faruch oder Duncha sabu Farah), Verheiratete Frauen tragen stattdessen mit dem Zusatz zawsh(i) den Namen des Ehemanns und Besitzers (Golshan zawshi Rachwan) Known clans: Bân Anghrachan, Bân Farkash, Bân Hadârri, Bân Khalil, Merech, Shai’Aian, Ulad Barshîm


Fjarninger

Language: Fjarningish

Script: none

Popular professions:

  • Profane: Gladiator, Craftsman, Healer, Hunter, Robber, Soldier, Tribal Warrior, Zoologist (archaic forms only)
  • Magical: Angara-Priests, Berserker, Frunu-Priests
  • Clerical: none

Typical advantages: Balance, Eisern, Entfernungssinn, Herausragende Eigenschaft (MU, KO, KK), Kälteresistenz, Kampfrausch, Hohe Lebenskraft, Richtungssinn, Saumagen, Unheimlich, Verbesserte Regeneration (Lebensenergie), Zäher Hund

Typical disadvantages: Auffällig, Blutrausch, Hitzeempfi ndlichkeit, Schlechte Eigenschaft (Aberglaube, Jähzorn, Meeresangst), Unfähig in social talents

Untypical advantages: Unauffällig, Hitzeresistenz, Soziale Anpassungsfähigkeit

Untypical disadvantages: Fettleibig, Glasknochen, Krankheitsanfällig, Lahm, Nachtblind, Niedrige Lebenskraft, Schlechte Eigenschaft (Dunkelangst, Höhenangst, Krankhafte Reinlichkeit, Platzangst, Raumangst), Zerbrechlich

Typical talents: intimidate, track, woodcraft, climb, body control, smithery (almost exclusively based on bronze), orientation, self control, stone craft, animal lore, survival

Untypical talents: seduce, etiquette, drive, fly, streetwise, ride, locks, seafaring, politics

Known clans: Double-axe-people, Polar-fox-people, Shrieking-swords-people

Typical names: Asgold, Blotgrim, Engur, Frunobar, Gjallur, Havgrimur, Pandur, Raluf, Surthor, Valbrandar (male); Asgora, Dandagard, Funudara, Gunnlaug, Halfga, Jaldrud, Rangra, Svannlaug, Ulfgard, Ylwa (female);

Surnames are not common, but honourable nicknames are quite popular: Bearslayer, Frostblade, Creeping Death.


Gjalsker

Language: Gjalskish

Script: none

Popular professions:

  • Profane: Barde, Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
  • Magical: Shaman, Beast Warrior
  • Clerical: none

Typical advantages: Eisern, Gefahreninstinkt, Herausragende Eigenschaft (MU, KO, KK), Kampfrausch, Kälteresistenz, Hohe Lebenskraft, Richtungssinn, Verbesserte Regeneration (Lebensenergie), Zäher Hund

Typical disadvantages: Blutrausch, Schlechte Eigenschaft (Aberglaube, Meeresangst, Totenangst, Vorurteile [vor allem gegen Thorwaler und Orks])

Untypical advantages: Hitzeresistenz, Soziale Anpassungsfähigkeit

Untypical disadvantages: Schlechte Eigenschaft (Dunkelangst, Höhenangst, Krankhafte Reinlichkeit, Raumangst), Fettleibig, Glasknochen, Krankheitsanfällig, Lahm, Nacht blind, Niedrige Lebenskraft, Zerbrechlich

Typical talents: intimidate, track, climb, body control, orientation, herb lore, legend lore, self control, animal lore, survival

Untypical talents: drive, fly, streetwise, locks, seafaring, politics

Typical Haeradi: Niellyn, Dhartaech, Lyrgach, Alrudh, Mortakh, Rayyadh

Typical names: Anchas, Barthak, Branchan, Druan, Ifrunndoch, Kalzan, Morghinach, Struan, Wladuch, Yuchdan (male); Andraga, Dunyabra, Edargrim, Hagwa, Karbra, Lapyra, Megrim, Skrayana, Tyrocha, Zulcha (female);

Männer erhalten als Nachnamen den Vornamen des Vaters, Frauen den der Mutter. Zwischen dem Vor- und Nachnamen wird ein bren bei Männern (Anchas bren Branchan) oder ein brai bei Frauen (Andraga brai Zulcha) eingefügt.


Hill Dwarf

Language: Rogolan

Script: Rogolan-runes

Popular professions:

  • Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Geode, Mage (rare)
  • Clerical: Angrosch Deont, Ingerimm Deont (rare), Peraine Deont (rare), Travia Deont (rare)

Typical advantages: Aptitude for Gesellschafts- und Handwerkstalenten (vor allem cook), Soziale Anpassungsfähigkeit

Typical disadvantages: Schlechte Eigenschaft (Goldgier, Meeresangst, Neugier)

Untypical advantages: Kampfrausch

Untypical disadvantages: Blutrausch, Nachtblind, Schlechte Eigenschaft (Dunkelangst, Raumangst)

Typical talents: etiquette, drive, fishing, cook, sing, dance, hide, carouse

Untypical talents: intimidate, fly, ride, survival

Typical names: Artox, Bengram Dabrasch, Gerambalosch, Hargasch Obolosch, Roglom, Tlutasch, Xandaresch, Zinkhal, (male); Aurea, Caldera, Garescha, Ingrascha, Thurescha, Xolgima (female); Beutelsaum, Breitpfann, Grumling, Hüglinger, Kugelin, Süßbrot (Sippennamen)


Horasian

Language: Garethi (Horathi)

Script: Kuslik Script

Civilization: Horasreich (Aurelat, Coverna, Septimana, Wild South, Yaquirien)

Popular professions:

  • Profane: all (except for Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
  • Clerical: Twelfgods Deont

Ice Elf

Language: Isdira

Script: Isdira-symbols

Übliche Profession: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber

Typical advantages: Aptitude for Körper- und Naturtalenten, Aptitude for Kampftechniken (vor allem Bögen und Wurfwaffen), Gefahreninstinkt, Magische Einstimmung (Wesen des Eises), Richtungssinn, Verbundenheit (Tiere)

Typical disadvantages: Artefaktgebunden (Instrument), Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem bei Adel, Besitz, Geld, Götter, Hierarchien, Religion]), Unfähig in Wissenstalenten, Wilde Magie

Untypical advantages: Aptitude for Wissenstalenten, Soziale Anpassungsfähigkeit

Untypical disadvantages: Schlechte Eigenschaft (Dunkelangst, Goldgier, Platzangst, Rachsucht, Raumangst), Unfähig in Körper- und Naturtalenten

Typical talents: track, bind, fishing, climb, body control, music, orientation, herb lore, self control, sing, perception, dance, animal lore, hide, survival

Untypical talents: alchemy, gamble, drive, fly, jurisprudence, locks, politics, carouse

Typical names: Alriel, Delavar, Eldariel, Ilcoron, Mandaniel, Mandrion, Osagiel, Sanyarin (male); Alari, Calenleya, Elayoé, Fiannon, Mandaniel, Onioniel, Peaolé, Saliniome, Teleria, Zairi (female)


Lea Elf

Language: Isdira

Script: Isdira-symbols

Popular professions: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber

Typical advantages: Aptitude for Handwerkstalenten (vor allem seafaring), Aptitude for Kampftechniken (vor allem Bögen), Gefahreninstinkt, Verbundenheit (Feen und Tiere), Magische Einstimmung (Wesen der Auen)

Typical disadvantages: Artefaktgebunden (Instrument), Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Neugier, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem Besitz, Götter]), Wilde Magie

Untypical advantages: Aptitude for Wissenstalenten

Untypical disadvantages: Schlechte Eigenschaft (Goldgier,Rachsucht), Unfähig in Körper- und Naturtalenten

Typical talents: seduce, intimidate, track, fishing, body control, music, orientation, herb lore, sing, perception, seafaring, dance, animal lore, hide, survival

Untypical talents: alchemy, gamble, drive, jurisprudence, locks, politics, carouse

Typical names: Adalarion, Alarion, Caerleon, Delayar, Dendayar, Edorion, Elanor, Feysiriel, Lindariel, Navarion (male); Alaniel, Caerleon, Daleone, Eldariel, Gailanoe, Lauriel, Mandara, Rhianna, Sanyadriel, Valandriel (female)


Maraskanian

Language: Garethi (Maraskani) or Tulamidya (Maraskani-Tulamidya)

Script: Kuslik Script and Tulamidya

Civilization: Maraskan (various exile cities)

Popular professions:

  • Profane: all (except for Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Witch, Dabbler Mage, Mage, Charlatan
  • Clerical: Twelfgods Deont, Rur and Gror Priests

Typical advantages: Gefahreninstinkt, Giftresistenz, Hitzeresistenz, Krankheitsresistenz, Richtungssinn, Soziale Anpassungsfähigkeit

Typical disadvantages: Schlechte Eigenschaft (Arroganz, Neugier, Vorurteile [vor allem gegen Mittelreicher])

Untypical advantages: Kälteresistenz, Kampfrausch

Untypical disadvantages: Farbenblind, Schlechte Eigenschaft (Angst vor Insekten, Jähzorn)

Typical talents: theology, heal poison, orientation, herb lore, animal lore, hide, survival

Untypical talents: drive, fly

Typical names: Alrech, Brinziber, Denderan, Dschindziber, Feruziber, Firold, Gerbaldijian, Mulziber, Perjin, Vegsziber (male); Bekasabu, Dajida, Fathimajida, Garasab, Harikajida, Madajida, Shinojida, Tsaryscham, Yasindajida, Zulamidjida (female)


Middlerealmian (Garetian)

Language: Garethi (depends on the province)

Script: Kuslik Script

Civilization: Mittelreich (Albernia, Almada, Darpatien, Donnerbach, Garetien, Kosch, Nordmarken, Tobrien, Weiden)

Popular professions: all (except for tribal professions)

Typical advantages: Glück

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Vorurteile [vor allem gegen Andersgläubige, Elfen, Orks, Goblins, Nichtmittelreicher])

Untypical advantages: Hitzeresistenz, Kälteresistenz

Untypical disadvantages: Schlechte Eigenschaft (Platzangst, Raumangst)

Typical talents: woodcraft, smithery, herb lore, tailor, animal lore

Untypical talents: fly

Typical names: Alrik, Cordovan, Darian, Erlan, Gerion, Hagen, Praiodan, Refardeon, Viburn, Yendor (male); Alena, Caya, Dorlen, Elwene, Fiana, Khorena, Oleana, Quisira, Sannah, Xaviera (female); Alfaran, Berlind, Damotil, Fuxfell, Grabensalb, Harnischmacher, Meeltheuer, Steinhauer, Winterkalt, Zandor (lastnames)


Moha

Language: Mohisch, dialect depends on clan

Script: none

Civilization: Forest people

Popular professions:

  • Profane: Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
  • Magical: Dabbler Mage, Shaman
  • Clerical: High Shamans of Kamaluq

Typical advantages: Balance, Gefahreninstinkt, Giftresistenz, Glück, Gutaussehend, Hitzeresistenz, Hohe Lebenskraft, Richtungssinn, Schlangenmensch

Typical disadvantages: Kälteempfi ndlichkeit, Kind der Wildnis, Niedrige Mageesistenz, Schlechte Eigenschaft (Aberglaube, Eitelkeit, Meeresangst, Neugier, Platzangst [bei Stämmen der Ebene], Rachsucht, Raumangst, Totenangst, Vorurteile [vor allem gegen Nichtmohas])

Untypical advantages: Eisern, Kälteresistenz

Untypical disadvantages: Glasknochen, Krankheitsanfällig, Nachtblind, Schlechte Eigenschaft (Angst vor Spinnen, Reptilien oder Insekten, Goldgier, Höhenangst, Krankhafte Reinlichkeit), Stubenhocker, Unfähig in Naturtalenten, Zauberanfällig

Typical talents: track, heal poison, heal disease, climb, body control, orientation, herb lore, legend lore, perception, animal lore, hide, survival

Untypical talents: etiquette, drive, fly, streetwise, geography, chronicle, smithery, ride, locks, seafaring (except for certain tribes such as the Tocamuyac), politics, carouse

Known clans: Anoiha, Chirakah, Darna, Haipu, Keke-Wanaq, Miniwatu, Mohaha, Napewanha, Oijaniha, Panaq-Si, Ruwangi, Shokubunga, Tocamuyac

Typical names:

  • Forest people: Cankuna (agile), Kehala (turtle), Takate (whose hand is always bloody), Wapiya (his hands do good), Yako (feline);
  • Utulu: Kalimba, Mangabe, Shasiwatu, Tenkile, Usuthu; Tocamuyac: Anakena, Ataranga, Kiri, Miru, Rano;
  • Mohish names can refer to both — males and females.

Nivese

Language: Nujuka

Script: none

Popular professions:

  • Profane: Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Rogue, Zoologist (archaic forms only)
  • Magical: Dabbler Mage, Shaman
  • Clerical: High Shamans of Sky Wolves

Typical advantages: Gefahreninstinkt, Kälteresistenz, Richtungssinn, Verbundenheit (Tiere)

Typical disadvantages: Schlechte Eigenschaft (Höhenangst, Raumangst, Totenangst)

Untypical advantages: Hitzeresistenz, Soziale Anpassungsfähigkeit

Untypical disadvantages: Fettleibig, Niedrige Lebenskraft, Schlechte Eigenschaft (Arroganz, Goldgier, Platzangst)

Typical talents: track, drive, body control, orientation, herb lore, legend lore, perception, animal lore, hide, survival

Untypical talents: intimidate, etiquette, fly, streetwise, chronicle, heraldy*, warfare, ride, locks, seafaring

Known clans: Hokke, Rika-Lie, Takku, Lieska-Leddu, Lieska-Lärna

Typical names: Arko, Eiko, Garnan, Hunjok, Jurtan, Kinajo, Latu, Nerkjo, Tamperen, Valen (male); Amuri, Dana, Geika, Jalani, Kantala, Liskaju, Myrra, Nirka, Saari, Vaala (female)


Norbarde

Language: Alaani (Gajka, Takellen)

Script: Kuslik Script

Popular professions:

  • Profane: Entdecker, Gelehrter, Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Rogue, Zoologist
  • Magical: Witch, Dabbler Mage, Charlatan, Zibilja
  • Clerical: Twelfgods Deont

Typical advantages: Gutes Gedächtnis, Kälteresistenz, Richtungssinn

Typical disadvantages: Schlechte Eigenschaft (Goldgier, Höhenangst, Neugier, Raumangst)

Untypical advantages: Hitzeresistenz

Untypical disadvantages: Prinzipientreue, Schlechte Eigenschaft (Arroganz, Platzangst)

Typical talents: drive, geography, trade, orientation, persuade, survival

Untypical talents: fly, seafaring

Typical names: Aikul, Beril, Darjew, Fadril, Jagotin, Kergil, Laromir, Mikail, Radul, Tuljew (male); Barina, Dagris, Eika, Hetinka, Janka, Kolja, Lexaja, Olja, Slanka, Tuminka (female); Aljeff, Bolscheff, Choprutin, Dagoneff, Garkinen, Janig, Koranzig, Kowalejeff, Lugoltin, Sewerin (lastnames)


North Aventurian

Language: Garethi, Alaani, Nujuka or Thorwalish

Script: Kuslik Script

Civilization: North Aventurian

Popular professions:

  • Profane: all except for Knight, Tribal Warrior and other tribal professions
  • Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
  • Clerical: Twelfgods Deont

Typical advantages: Entfernungssinn, Gefahreninstinkt, Hohe Lebenskraft, Richtungssinn, Zäher Hund

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Raumangst)

Untypical advantages: Hitzeresistenz

Untypical disadvantages: Krankheitsanfällig, Schlechte Eigenschaft (Krankhafte Reinlichkeit, Platzangst)

Typical talents: track, fishing, trade, woodcraft, leather craft, orientation, herb lore, seafaring (along the coast), self control, stone craft, astronomy, animal lore, hide, survival, carouse

Untypical talents: seduce, fly, streetwise (except for local citizens), chronicle, arcane lore, mechanics, jurisprudence, politics

Typical names: Die Nordaventurier verwenden die gleichen Namen wie die Kultur Mittelreich oder anderer Kulturen, die ebenfalls im Norden anzutreffen sind.


Nostria and Andergast

Language: Garethi (Andergastish, Nostrish)

Script: Kuslik Script

Civilization: Nostria & Andergast (Andergast, Engasal, Nostria)

Popular professions:

  • Profane: all except for Knight, Tribal Warrior and other tribal professions
  • Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
  • Clerical: Twelfgods Deont

Typical advantages: Eisern, Richtungssinn, Zäher Hund

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Vorurteile [vor allem gegen Nostrier oder Andergaster], Weltfremd [Fortschritt, Welt außerhalb des Königreiches])

Untypical advantages: Soziale Anpassungsfähigkeit

Untypical disadvantages: Krankheitsanfällig

Typical talents: fishing (in Nostria), woodcraft (in Andergast), orientation, herb lore, legend lore, animal lore, survival

Untypical talents: fly, geography, chronicle, theology, mechanics, calculate, jurisprudence

Typical names:

  • Andergast: Arnbold, Eichward, Ludewich, Marik, Wendolyn (male); Andra, Hadwiga, Irmela, Larja, Wendeline (female); Alrikshuber, Borkmeister, Eichinger, Haubeiler, Kuhbauer (lastnames), von Anderstein, von Borkenfeld, von Tatzenstein, von Teshkal (noble lastnames);
  • Nostria: Ablasion, Basilio, Jasper, Kasimir, Sapertyn (male); Asmodette, Caristhea, Elida, Nostriane, Yasmina (female); Elgeryn, Kirschner, Linneweber, Salzerin, Wilmhold (lastnames), von Salza, von Salzerhaven, von Sappenstiel, von Vesselbek (noble lastnames)

Novadi

Language: Tulamidya (Khôm-Novadich)

Script: Tulamidya

Popular professions:

  • Profane: all except for Knight
  • Magical: Derwish, Dabbler Mage, Mage, Magic Dancer (Novadish Sharisad)
  • Clerical: none

Typical advantages: Eisern, Entfernungssinn, Hitzeresistenz, Hohe Lebenskraft, Richtungssinn, Schwer zu verzaubern, Zäher Hund

Typical disadvantages: Prinzipientreue (99 Gesetze), Schlechte Eigenschaft (Arroganz, Jähzorn, Meeresangst, Rachsucht, Raumangst, Vorurteile [vor allem gegen Frauen und Ungläubige])

Untypical advantages: Kälteresistenz

Untypical disadvantages: Schlechte Eigenschaft (Platzangst)

Typical talents: intimidate, track, heal poison, warfare, orientation, herb lore, jurisprudence, ride, perception, animal lore, survival

Untypical talents: drive, fishing, streetwise (except for local citizens), arcane lore

Typical names: Abdul, Chadim, Habled, Khorim, Omar, Mustafa, Nareb, Rashid, Said, Zulhamid (male); Aischa, Eshila, Fadime, Laila, Meriban, Nedime, Oyan, Perishan, Ranchel, Shila (female); Namen werden mit ibn bei Männern und saba oder –sunni bei Frauen mit dem Namen des Vaters oder der Mutterverbunden (e.g., Nedime saba Shila oder Ranchel Oyansunni, Omar ibn Said)

Known clans: Beni Ankhara, Beni Arrat, Beni Avad, Beni Brachtar, Beni Erkin, Beni Gadang, Beni Kasim, Beni Kharram, Beni Novad, Beni Schebt, Beni Shadif, Beni Szelemjati, Beni Terkui


Ore Dwarf

Language: Rogolan

Script: Rogolan-runes

Popular professions:

  • Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Geode, Mage (rare)
  • Clerical: Angrosch Deont

Typical advantages: Aptitude for Wissens- oder Handwerkstalenten (vor allem chronicle, jurisprudence, smithery und stone craft), Gutes Gedächtnis

Typical disadvantages: Schlechte Eigenschaft (Arroganz, Geiz, Goldgier, Höhenangst, Platzangst, Meeresangst, Vorurteile [vor allem gegen Nichtzwerge])

Untypical advantages: Soziale Anpassungsfähigkeit

Untypical disadvantages: Nachtblind, Schlechte Eigenschaft (Dunkelangst, Neugier, Raumangst)

Typical talents: chronicle, theology, mechanics, smithery, orientation, calculate, jurisprudence, legend lore, self control, stone craft, hide, carouse

Untypical talents: seduce, drive, fishing, fly, acrobatics, ride, swim, seafaring

Typical names: Arthag, Brodrosch, Famburasch, Grimmbart, Huramasch, Kagrim, Partram, Schrobosch, Tarmosch, Xolgrimm, (male); Aurulne, Dorella, Halrima, Korunde, Narescha, Topasa (female)


Silvan Elf

Language: Isdira

Script: Isdira-symbols

Popular professions: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber

Typical advantages: Aptitude for Körper- und Naturtalenten, Aptitude for Kampftechniken (vor allem Bögen), Gefahreninstinkt, Magische Einstimmung (Wesen des Waldes), Verbundenheit (Feen und Tiere)

Typical disadvantages: Artefaktgebundenheit (Instrument), Körpergebundene Kraft, Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Raumangst, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem bei Adel, Besitz, Geld, Götter, Hierarchien, Religion]),Unfähig in Wissenstalenten

Untypical advantages: Aptitude for Wissenstalente, Soziale Anpassungsfähigkeit

Untypical disadvantages: Schlechte Eigenschaft (Goldgier, Jähzorn, Rachsucht), Unfähig in Körper- und Naturtalenten

Typical talents: seduce, track, climb, body control, arcane lore, music, orientation, herb lore, sing, perception, dance, animal lore, hide, survival

Untypical talents: alchemy, gamble, drive, jurisprudence, locks, seafaring, politics, carouse

Typical names: Albion, Cinnamon, Elbrenell, Fermion, Floriel, Imion, Lorion, Mandriel, Nurdhavalon, Saladir (male); Allacaya, Cairlinn, Déhaoine, Feyaria, Liloé, Oionel, Miamiel, Rilaona, Shayariel, Valaria (female)


South Aventurian

Language: Garethi (Brabaci by upper classes, Charypto by Bucaneers, Gatamo by lower classes)

Script: Kuslik Script

Civilization: South Aventurian (Al’Anfa, Brabak, Bukanier, Chorhop, Mengbilla, Selem)

Popular professions:

  • Profane: all except for Kniht, Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan, Magic Dancer (Sharisad)
  • Clerical: Twelfgods Deont

Typical advantages: Hitzeresistenz, Soziale Anpassungsfähigkeit

Typical disadvantages: Kälteempfi ndlichkeit, Schlechte Eigenschaft (Aberglaube, Arroganz, Eitelkeit, Goldgier, Jähzorn, Neugier)

Untypical advantages: Kälteresistenz

Untypical disadvantages: Schlechte Eigenschaft (Angst vor Menschenmassen, Raumangst, Totenangst)

Typical talents: seduce, fishing, streetwise, trade, heal poison, human nature, orientation, herb lore, seafaring, politics, persuade, willpower, carouse

Untypical talents: drive, fly, geography

Typical names: Alondro, Boromeo, Diago, Firunando, Ghorio, Lucan, Mandolo, Nestario, Ramon, Yuan (male); Consuela, Dolorita, Esmeralda, Jesabela, Katalinya, Marchesca, Phelicitas, Rahjadés, Valería, Ximena (female); Beratas, Cornio, Delazar, Erabenas, Kalando, Lupinez, Malagro, Nirrano, Ramirez, Santana (lastnames)


Steppe Elf

Language: Isdira

Script: Isdira-symbol

Popular professions: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber

Typical advantages: Aptitude for Körper- und Naturtalenten (vor allem ride), Aptitude for Kampftechniken (vor allem Bögen), Gefahreninstinkt, Magische Einstimmung (Wesen der Steppe), Verbundenheit (Tiere)

Typical disadvantages: Artefaktgebunden (Instrument), Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Raumangst, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem bei Adel, Besitz, Geld, Götter, Hierarchien, Religion]), Unfähig in Wissenstalenten

Untypical advantages: Aptitude for Wissenstalenten, Soziale Anpassungsfähigkeit

Untypical disadvantages: Schlechte Eigenschaft (Goldgier, Platzangst, Rachsucht), Unfähig in Körper- und Naturtalenten

Typical talents: track, climb, body control, music, orientation, herb lore, ride, self control, sing, perception, dance, animal lore, hide, survival

Untypical talents: alchemy, gamble, drive, jurisprudence, locks, politics, carouse

Typical names: see Lea Elves


Svelltland

Language: Garethi

Script: Kuslik Script

Popular professions:

  • Profane: all except for Knight, Tribal Warrior and other tribal professions
  • Magical: Alchemist, Druid, Witch, Mage, Charlatan
  • Clerical: Twelfgods Deont

Typical advantages: Entfernungssinn, Gefahreninstinkt, Hohe Lebenskraft, Richtungssinn, Zäher Hund

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Raumangst, Vorurteile [vor allem gegen Orks])

Untypical advantages: Hitzeresistenz

Untypical disadvantages: Krankheitsanfällig, Schlechte Eigenschaft (Krankhafte Reinlichkeit, Platzangst)

Typical talents: track, drive, orientation, herb lore, legend lore, animal lore, survival

Untypical talents: etiquette, fly, chronicle, seafaring (if only along the coast), politics

Typical names: Die Svellttaler verwenden die gleichen Namen wie im Mittelreich, benutzen aber oft Abkürzungen ihres Namens und Verbinden ihm mit ihrem Aussehen oder einer Tätigkeit, etwa Haken-Harkon, MesserJole oder Rote Lu. Namen werden gerne auf eine Silbe verkürzt.


Thorwalian

Language: Thorwalish (Thorwalish dialect for south Thorwal, Premer dialect for Prem island, Olporter dialect for north Thorwal, Waskir highland dialect, Olport-stones dialect)

Script: Thorwalish runes

Civilization: Thorwal (North Thorwal, Premer Demi-island, South Thorwal, Waskirer Highland, Olportstones)

Popular professions:

  • Profane: all, except for Knight, Tribal Warrior and other tribal professions
  • Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
  • Clerical: Twelfgods Deont

Typical advantages: Balance, Eisern, Entfernungssinn, Glück, Kampfrausch, Herausragende Eigenschaft (MU, KO, KK), Hohe Lebenskraft, Richtungssinn, Verbesserte Regeneration (Lebensenergie), Zäher Hund

Typical disadvantages: Blutrausch, Schlechte Eigenschaft (Aberglaube, Neugier, Rachsucht, Raumangst, Vorurteile [vor allem gegen Al’Anfaner, Echsenwesen, Horasier, Walfänger])

Untypical advantages: Soziale Anpassungsfähigkeit

Untypical disadvantages: Schlechte Eigenschaft (Meeresangst, Platzangst)

Typical talents: intimidate, fishing, geography, orientation, legend lore, seafaring, self control, stone craft, astronomy, carouse

Untypical talents: etiquette, fly, cook, politics

Typical names: Asleif, Eirik, Frenjar, Garald, Halmar, Laske, Norri, Raskir, Thorwulf, Wulfgrimm (male); Askra, Branda, Eilif, Frenja, Janda, Korja, Norhild, Ragna, Sigrun, Thora (female); der Zweitname wird aus dem elterlichen Vornamen und, je nach Geschlecht, -son beziehungsweise -dottir gebildet (Eirk Halmarson; Ragna Frenjasdottir)


Trollzacker

Language: Zhulchammaqra

Script: none

Popular professions:

  • Profane: Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
  • Magical: Berserker, Druid, Dabbler Mage, Shaman
  • Clerical: none

Typical advantages: Eisern, Gefahreninstinkt, Kampfrausch, Herausragende Eigenschaft (MU, KO, KK), Hohe Lebenskraft, Richtungssinn, Unheimlich, Verbesserte Regeneration (Lebensenergie), Zäher Hund

Typical disadvantages: Blutrausch, Hässlich (wegen Gesichtsnarben), Schlechte Eigenschaft (Aberglaube, Jähzorn, Rachsucht, Vorurteile [vor allem gegen Nichttrollzacker])

Untypical advantages: Soziale Anpassungsfähigkeit

Untypical disadvantages: Glasknochen, Krankheitsanfällig, Niedrige Lebenskraft, Totenangst, Unfähig in Naturtalenten

Typical talents: intimidate, track, climb, body control, orientation, herb lore, self control, stone craft, animal lore, hide, survival

Untypical talents: seduce, etiquette, drive, fly, streetwise, geography, chronicle, theology, mechanics, calculate, jurisprudence, ride, locks, seafaring, politics, astronomy, disguise

Known clans: Mach’natûl, Tach’al Tur

Typical names: Achzul, Bashoth, Dabrush, Faraz, Ghonech, Kchorech, Rochan, Shamsharb, Shulman, Zuldar (male); Abara, Chumra, Draneth, Habiza, Kcharra, Manlochla, Noqtah, Rhana, Uchazu, Zulecha (female); Amadacht/Amadhcha (the mighty in battle), Bal/Balt (Lord/Lady of …), Grim/Grima (raging of wrath), Zert’Zul/Zerta’Zul (forgotten by blood, dishonorable) (nicknames)


Tulamide

Language: Tulamidya (Mhanadish-Balashidish)

Script: Tulamidya

Civilization: Tulamidenlande (Balash, Fasar, Gorien, Khunchom, Mhanadistan, Thalusien, Yalaiad, Szintotal)

Popular professions:

  • Profane: all (except for Knight, Tribal Warrior and other tribal professions
  • Magical: Alchemist, Druid, Witch, Mage, Charlatan, Magic Dancer (Sharisad)
  • Clerical: Twelfgods Deont

Typical advantages: Glück, Hitzeresistenz, Soziale Anpassungsfähigkeit

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Eitelkeit, Goldgier, Jähzorn, Neugier, Vorurteil [vor allem gegen Novadis, Mittelreicher, Aranier, Frauen, Maraskaner])

Untypical advantages: Kälteresistenz, Verbundenheit (Feen und Kobolde)

Untypical disadvantages: Schlechte Eigenschaft (Angst vor Menschenmassen, Raumangst)

Typical talents: gamble, streetwise, chronicle, theology, trade, arcane lore, ride, legend lore, astronomy, pickpocket, persuade

Untypical talents: drive

Typical names: Abu, Cherek, Dschadir, Farsid, Hamar, Ismeth, Jassafer, Kasim, Shafir, Tarek (male); Djamilla, Chanya, Demeya, Kerime, Manjula, Nassiban, Palmeya, Sajida, Yeshina, Zulhamin (female); Namen werden mit ibn bei Männern und saba oder –sunni bei Frauen mit dem Namen des Vaters oder der Mutter verbunden (e.g., Djamilla saba Kerime or Zulhamin Yeshinasunni, Cherek ibn Hamar)


Zahori

Language: Tulamidya (Zahorish)

Script: Kuslik Script or Tulamidya

Civilization: Zahori

Popular professions:

  • Profane: Barde, Gladiator, Gaukler, Händler, Hirte, Künstler, Liebesdiener, Soldier, Rogue
  • Magical: Witch, Charlatan, Magic Dancer (Hazaqi)
  • Clerical: Twelfgods Deont

Typical advantages: Balance, Aptitude for Körpertalenten, Glück, Gutaussehend, Richtungssinn, Soziale Anpassungsfähigkeit, Wohlklang

Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Eitelkeit, Jähzorn, Neugier, Rachsucht, Vorurteile [vor allem gegen Almadanis])

Untypical advantages: Kampfrausch

Untypical disadvantages: Blutrausch, Prinzipientreue

Typical talents: seduce, gamble, intimidate, drive, acrobatics, geography, chronicle, music, locks, sing, dance, pickpocket, persuade, hide, disguise

Untypical talents: etiquette, fly, jurisprudence, seafaring, politics

Typical names: Ayano, Carryo, Fahi, Hanshi, Ippolito, Lumiro, Madayano, Pashkir, Qamal, Rastafan (male); Avaris, Caleya, Jadira, Layana, Nuerta, Qitana, Shayla, Uviala, Virashida, Zafira (female); Cruento, Espadín, Facundía, Silfi de Vaharada, Zhulhamor (clan names)


Zyklopen-Islander

Language: Cyclopish

Script: Kuslik Script

Civilization: Zyklopenislands (depands on island)

  • Profane: all (except for Knight, Tribal Warrior and other tribal professions)
  • Magical: Alchemist, Druid, Witch, Mage, Charlatan
  • Clerical: Twelfgods Deont

Typical advantages: aptitude for swimming, Entfernungssinn, Gutaussehend, Richtungssinn, Verbundenheit (Feen), Wohlklang

Typical disadvantages: Schlechte Eigenschaf (Arroganz, Eitelkeit, Vorurteile [vor allem gegen Thorwaler])

Untypical advantages: Kälteresistenz

Untypical disadvantages: Schlechte Eigenschaft (Meeresangst, Platzangst)

Typical talents: track, fishing, chronicle, theology, climb, mechanics, music, orientation, herb lore, calculate, jurisprudence, legend lore, seafaring, politics, astronomy, tailor, dance, animal lore, survival

Untypical talents: drive, fly, streetwise (except for city residents), ride

Typical names: Amenelaos, Dariyon, Hephestaios, Kalchas, Meneander, Mermydion, Peleïston, Praiokles, Rahjenÿsios, Ximater (male); Efferdiana, Insina, Korïna, Lanike, Myrtale, Nermaka, Phylinna, Phÿllis, Sapeïdra, Telemache (female); Armedos, Calakis, Egorythios, Garothis, Kalidas, Merogios, Phÿrikos, Sphareïos, Tymemdios, Uÿis (lastnames)