Heroes: Culture
Anvil Dwarf
Language: Rogolan
Script: Rogolan runes
Popular professions:
- Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
- Magical: Alchemist, Geode, Mage (rare)
- Clerical: Angrosch/Ingerimm Deont (rare), Kor Deont (rare), Rondra Deont (rare)
Typical advantages: aptitude for craft talents (particularly smithery and stone craft), aptitude for combat techniques (particularly crossbows, axes & maces and two-handed axes & maces), Enhanced Vitality, Rapid Healing, Toughness
Typical disadvantages: bad traits (arrogance, greed, avarice, agoraphobia, thalassophobia, prejudices especially against elves and lizardmen), principled, foul smell
Untypical advantages: social adaptability
Untypical disadvantages: night blindness, bad traits (fear of the dark, pathological cleanliness, claustrophobia)
Typical talents: intimidate, chronicle, warfare, mechanics, smithery, orientation, calculate, legend lore, self control, stone craft, hide, carouse
Untypical talents: seduce, fishing, fly, ride, swim, seafaring, astronomy
Typical names: Andrasch, Ballasch, Cobaltosch, Fobosch, Groin, Ibralosch, Kirgam, Marnax, Pogolosch, Sordolax (male); Agescha, Borascha, Durga, Hogescha, Lavascha, Norturrima (female)
Aranian
Language: Tulamidya (Aranish) or Garethi
Script: Kuslik Script or Tulamidya
Civilization: Aranien (Baburin, Elburum, Gorien, Palmyramis, Zorgan)
Popular professions:
- Profane: all except for Knight, Tribal Warrior and other tribal professions; Officers and Long-distance Traders almost exclusively women
- Magical:: Alchemist, Witch, Dabbler Mage, Magier (Guildmage and Qabalyim Mage), Charlatan, Magic Dancer (Majuna and Sharisad)
- Clerical: Twelfgods Deont
Typical advantages: Aptitude for social talents, Entfernungssinn
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Krankhafte Reinlichkeit, Vorurteile [vor allem gegen Novadis, Ferkinas und Mage]), Zerbrechlich
Untypical advantages: Kälteresistenz
Untypical disadvantages: Blutrausch
Typical talents: seduce, gamble, streetwise, trade, paint, human nature, calculate, jurisprudence, ride, legend lore, seafaring (along the coast), astronomy, tailor, pickpocket, persuade
Untypical talents: intimidate, track, survival
Typical names: Assaf, Djafardeon, Eslam, Faizal, Kazan, Mahdul, Nazir, Marwamir, Seychaban, Zahir (male); Aischanka, Belima, Delilah, Harizeth, Neraida, Majula, Rhayadaque, Shilaldara, Yamira, Zulhaminai (female)
Names are composed of a first name and a father-name, which is introduced by ibn (with males) or saba (with females), indicating “son of” or “daughter of” (e.g., Yamira saba Delihah or Belima Majulasunni, Assaf ibn Eslam).
Bornland
Language: Garethi (Bornlandish)
Civilization: Bornland (Festenland, Mark, Sewerien)
Popular professions:
- Profane: all, except for Tribal Warrior or other tribal professions
- Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
- Clerical: Twelfgods Deont, Priests of Ingra Cult
Typical advantages: Eisern, Hohe Lebenskraft, Kälteresistenz, Richtungssinn, Zäher Hund
Typical disadvantages: Hitzeempfi ndlichkeit, Kind der Wildnis (vor allem bei Bewohnern des Überwals und des Ehernen Schwertes), Schlechte Eigenschaft (Aberglaube, Vorurteile [vor allem gegen Orks, Goblins und Al’Anfaner]), Verarmt
Untypical advantages: Hitzeresistenz
Untypical disadvantages: Schlechte Eigenschaft (Platzangst)
Typical talents: track, woodcraft, cook, orientation, herb lore, survival, carouse
Untypical talents: fly, streetwise (except for citizens)
Typical names: Bosjew, Danow, Elkwin, Firunew, Irjan, Jaakon, Jucho, Oswin, Travin, Vito (male); Alwinja, Dunjascha, Elkwinja, Hesinja, Irinja, Jadvine, Karinja, Nadjescha, Rowena, Vanjescha (female); Alwinnen, Baerow, Bornski, Firunkis, Gartimpski, Gerberow, Karenkis, Larinow, Saraski, Timpski (lastnames); von Salderkeim, von Quelldunkel, von Ouvenstam, von Wosna, von Eschenfurt (noble)
Brilliant Dwarf
Language: Rogolan
Script: Rogolan-runes
Popular professions:
- Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
- Magical: Alchemist, Geode, Mage (rare)
- Clerical: Angrosch Deont, Hesinde Deont (rare), Ingerimm Deont (rare), Kor Deont (rare), Phex Deont (rare), Rahja Deont (rare), Rondra Deont (rare)
Typical advantages: aptitude for craft talents (mostly smithery and stone craft), social adaptability
Typical disadvantages: bad attribute (vanity, stinginess, avarice, curiosity, claustrophobia, sea fear)
Untypical advantages: Kampfrausch
Untypical disadvantages: Blutrausch, Nachtblind, Schlechte Eigenschaft (Raumangst), Übler Geruch
Typical talents: seduce, geography, chronicle, paint, mechanics, smithery, music, orientation, calculate, legend lore, locks, stone craft, dance, animal lore, hide, carouse
Untypical talents: fly, swim, seafaring
Typical names: Angrox, Balum, Cratosch Gandresch, Grotho, Jandrim, Migosch, Norrin, Rabagasch, Topasch (male); Angalla, Cadrima, Etoscha, Igrima, Magmascha, Segrima (female)
Brobim
Language: Rogolan (Brobimish dialect)
Script: none
Popular professions:
- Profane: Healer, Hunter, Tribal Warrior, Zoologist
- Magical: Geode
- Clerical: none
Typical advantages: Hitzeresistenz, Nachtsicht, Richtungssinn, Unheimlich, Verbesserte Regeneration (Lebensenergie), Zäher Hund
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Angst vor Flugwesen, Autoritätsgläubig, Höhenangst, Jähzorn, Meeresangst, Platzangst, Vorurteile [vor allem gegen andere Zwergenvölker]), Hässlich (wegen Brandnarben), Lichtempfi ndlichkeit, Übler Geruch, Unfähig in Handwerkstalenten (vor allem smithery)
Untypical advantages: Aptitude for Wissenstalenten, Soziale Anpassungsfähigkeit
Untypical disadvantages: Schlechte Eigenschaft (Dunkelangst, Krankhafte Reinlichkeit, Raumangst), Stubenhocker
Typical talents: intimidate, climb, stone craft, hide, carouse
Untypical talents: seduce, etiquette, fly, streetwise, chronicle, theology, mechanics, smithery, calculate, jurisprudence, ride, locks, seafaring
Typical names: Argox, Barosch, Furusch, Gorax, Kadurax, Madasch, Pirox, Saposch, Vandrosch, Zinkopa (male); Arda, Bahmutha, Firngara, Gartha, Kudra, Malma (female)
Ferkina
Language: Ferkina
Script: none
Popular professions:
- Profane: Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
- Magical: Possessed, Druid, Dabbler Mage, Shaman
- Clerical: Kor Deont, Rahja Deont
Typical advantages: Eisern, Giftresistenz, Herausragende Eigenschaft (MU, KO), Hohe Lebenskraft, Kampfrausch, Richtungssinn, Saumagen, Verbesserte Regeneration (Lebensenergie), Unheimlich, Zäher Hund
Typical disadvantages: Kind der Wildnis, Niedrige Mageesistenz, Schlechte Eigenschaft (Aberglaube, Jähzorn, Meeresangst, Rachsucht, Vorurteile [vor allem gegen Frauen und Nichtferkinas]), Blutrausch, Hässlich (durch Gesichtsnarben), Übler Geruch, Unfähig in social talents
Untypical advantages: Angenehmer Geruch, Hohe Mageesistenz, Schwer zu verzaubern, Soziale Anpassungsfähigkeit
Untypical disadvantages: Glasknochen, Krankheitsanfällig, Niedrige Lebenskraft, Schlechte Eigenschaft (Krankhafte Reinlichkeit), Stubenhocker, Theoretiker, Zerbrechlich
Typical talents: intimidate, track, heal poison, climb, body control, herb lore, ride, self control, stone craft, animal lore, hide, survival, carouse
Untypical talents: seduce, etiquette, drive, fly, streetwise, geography, chronicle, theology, cook, arcane lore, mechanics, smithery, music, calculate, jurisprudence, locks, seafaring, politics, persuade
Typical names: Azad, Bashur, Faruch, Kazûm, Nashrath, Rachwan, Sharkhan, Tsharik, Yabman, Zakhaban (male); Begum, Chanum, Duncha, Farah, Golshan, Hulya, Mehrshan, Nadam, Tamra, Zarbanu (female)
Namen werden mit iban bei Männern und sabu bei Frauen mit dem Namen des Vaters oder der Mutterverbunden (e.g., Azad iban Faruch oder Duncha sabu Farah), Verheiratete Frauen tragen stattdessen mit dem Zusatz zawsh(i) den Namen des Ehemanns und Besitzers (Golshan zawshi Rachwan) Known clans: Bân Anghrachan, Bân Farkash, Bân Hadârri, Bân Khalil, Merech, Shai’Aian, Ulad Barshîm
Fjarninger
Language: Fjarningish
Script: none
Popular professions:
- Profane: Gladiator, Craftsman, Healer, Hunter, Robber, Soldier, Tribal Warrior, Zoologist (archaic forms only)
- Magical: Angara-Priests, Berserker, Frunu-Priests
- Clerical: none
Typical advantages: Balance, Eisern, Entfernungssinn, Herausragende Eigenschaft (MU, KO, KK), Kälteresistenz, Kampfrausch, Hohe Lebenskraft, Richtungssinn, Saumagen, Unheimlich, Verbesserte Regeneration (Lebensenergie), Zäher Hund
Typical disadvantages: Auffällig, Blutrausch, Hitzeempfi ndlichkeit, Schlechte Eigenschaft (Aberglaube, Jähzorn, Meeresangst), Unfähig in social talents
Untypical advantages: Unauffällig, Hitzeresistenz, Soziale Anpassungsfähigkeit
Untypical disadvantages: Fettleibig, Glasknochen, Krankheitsanfällig, Lahm, Nachtblind, Niedrige Lebenskraft, Schlechte Eigenschaft (Dunkelangst, Höhenangst, Krankhafte Reinlichkeit, Platzangst, Raumangst), Zerbrechlich
Typical talents: intimidate, track, woodcraft, climb, body control, smithery (almost exclusively based on bronze), orientation, self control, stone craft, animal lore, survival
Untypical talents: seduce, etiquette, drive, fly, streetwise, ride, locks, seafaring, politics
Known clans: Double-axe-people, Polar-fox-people, Shrieking-swords-people
Typical names: Asgold, Blotgrim, Engur, Frunobar, Gjallur, Havgrimur, Pandur, Raluf, Surthor, Valbrandar (male); Asgora, Dandagard, Funudara, Gunnlaug, Halfga, Jaldrud, Rangra, Svannlaug, Ulfgard, Ylwa (female);
Surnames are not common, but honourable nicknames are quite popular: Bearslayer, Frostblade, Creeping Death.
Gjalsker
Language: Gjalskish
Script: none
Popular professions:
- Profane: Barde, Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
- Magical: Shaman, Beast Warrior
- Clerical: none
Typical advantages: Eisern, Gefahreninstinkt, Herausragende Eigenschaft (MU, KO, KK), Kampfrausch, Kälteresistenz, Hohe Lebenskraft, Richtungssinn, Verbesserte Regeneration (Lebensenergie), Zäher Hund
Typical disadvantages: Blutrausch, Schlechte Eigenschaft (Aberglaube, Meeresangst, Totenangst, Vorurteile [vor allem gegen Thorwaler und Orks])
Untypical advantages: Hitzeresistenz, Soziale Anpassungsfähigkeit
Untypical disadvantages: Schlechte Eigenschaft (Dunkelangst, Höhenangst, Krankhafte Reinlichkeit, Raumangst), Fettleibig, Glasknochen, Krankheitsanfällig, Lahm, Nacht blind, Niedrige Lebenskraft, Zerbrechlich
Typical talents: intimidate, track, climb, body control, orientation, herb lore, legend lore, self control, animal lore, survival
Untypical talents: drive, fly, streetwise, locks, seafaring, politics
Typical Haeradi: Niellyn, Dhartaech, Lyrgach, Alrudh, Mortakh, Rayyadh
Typical names: Anchas, Barthak, Branchan, Druan, Ifrunndoch, Kalzan, Morghinach, Struan, Wladuch, Yuchdan (male); Andraga, Dunyabra, Edargrim, Hagwa, Karbra, Lapyra, Megrim, Skrayana, Tyrocha, Zulcha (female);
Männer erhalten als Nachnamen den Vornamen des Vaters, Frauen den der Mutter. Zwischen dem Vor- und Nachnamen wird ein bren bei Männern (Anchas bren Branchan) oder ein brai bei Frauen (Andraga brai Zulcha) eingefügt.
Hill Dwarf
Language: Rogolan
Script: Rogolan-runes
Popular professions:
- Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
- Magical: Alchemist, Geode, Mage (rare)
- Clerical: Angrosch Deont, Ingerimm Deont (rare), Peraine Deont (rare), Travia Deont (rare)
Typical advantages: Aptitude for Gesellschafts- und Handwerkstalenten (vor allem cook), Soziale Anpassungsfähigkeit
Typical disadvantages: Schlechte Eigenschaft (Goldgier, Meeresangst, Neugier)
Untypical advantages: Kampfrausch
Untypical disadvantages: Blutrausch, Nachtblind, Schlechte Eigenschaft (Dunkelangst, Raumangst)
Typical talents: etiquette, drive, fishing, cook, sing, dance, hide, carouse
Untypical talents: intimidate, fly, ride, survival
Typical names: Artox, Bengram Dabrasch, Gerambalosch, Hargasch Obolosch, Roglom, Tlutasch, Xandaresch, Zinkhal, (male); Aurea, Caldera, Garescha, Ingrascha, Thurescha, Xolgima (female); Beutelsaum, Breitpfann, Grumling, Hüglinger, Kugelin, Süßbrot (Sippennamen)
Horasian
Language: Garethi (Horathi)
Script: Kuslik Script
Civilization: Horasreich (Aurelat, Coverna, Septimana, Wild South, Yaquirien)
Popular professions:
- Profane: all (except for Tribal Warrior and other tribal professions)
- Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
- Clerical: Twelfgods Deont
Ice Elf
Language: Isdira
Script: Isdira-symbols
Übliche Profession: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber
Typical advantages: Aptitude for Körper- und Naturtalenten, Aptitude for Kampftechniken (vor allem Bögen und Wurfwaffen), Gefahreninstinkt, Magische Einstimmung (Wesen des Eises), Richtungssinn, Verbundenheit (Tiere)
Typical disadvantages: Artefaktgebunden (Instrument), Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem bei Adel, Besitz, Geld, Götter, Hierarchien, Religion]), Unfähig in Wissenstalenten, Wilde Magie
Untypical advantages: Aptitude for Wissenstalenten, Soziale Anpassungsfähigkeit
Untypical disadvantages: Schlechte Eigenschaft (Dunkelangst, Goldgier, Platzangst, Rachsucht, Raumangst), Unfähig in Körper- und Naturtalenten
Typical talents: track, bind, fishing, climb, body control, music, orientation, herb lore, self control, sing, perception, dance, animal lore, hide, survival
Untypical talents: alchemy, gamble, drive, fly, jurisprudence, locks, politics, carouse
Typical names: Alriel, Delavar, Eldariel, Ilcoron, Mandaniel, Mandrion, Osagiel, Sanyarin (male); Alari, Calenleya, Elayoé, Fiannon, Mandaniel, Onioniel, Peaolé, Saliniome, Teleria, Zairi (female)
Lea Elf
Language: Isdira
Script: Isdira-symbols
Popular professions: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber
Typical advantages: Aptitude for Handwerkstalenten (vor allem seafaring), Aptitude for Kampftechniken (vor allem Bögen), Gefahreninstinkt, Verbundenheit (Feen und Tiere), Magische Einstimmung (Wesen der Auen)
Typical disadvantages: Artefaktgebunden (Instrument), Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Neugier, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem Besitz, Götter]), Wilde Magie
Untypical advantages: Aptitude for Wissenstalenten
Untypical disadvantages: Schlechte Eigenschaft (Goldgier,Rachsucht), Unfähig in Körper- und Naturtalenten
Typical talents: seduce, intimidate, track, fishing, body control, music, orientation, herb lore, sing, perception, seafaring, dance, animal lore, hide, survival
Untypical talents: alchemy, gamble, drive, jurisprudence, locks, politics, carouse
Typical names: Adalarion, Alarion, Caerleon, Delayar, Dendayar, Edorion, Elanor, Feysiriel, Lindariel, Navarion (male); Alaniel, Caerleon, Daleone, Eldariel, Gailanoe, Lauriel, Mandara, Rhianna, Sanyadriel, Valandriel (female)
Maraskanian
Language: Garethi (Maraskani) or Tulamidya (Maraskani-Tulamidya)
Script: Kuslik Script and Tulamidya
Civilization: Maraskan (various exile cities)
Popular professions:
- Profane: all (except for Tribal Warrior and other tribal professions)
- Magical: Alchemist, Witch, Dabbler Mage, Mage, Charlatan
- Clerical: Twelfgods Deont, Rur and Gror Priests
Typical advantages: Gefahreninstinkt, Giftresistenz, Hitzeresistenz, Krankheitsresistenz, Richtungssinn, Soziale Anpassungsfähigkeit
Typical disadvantages: Schlechte Eigenschaft (Arroganz, Neugier, Vorurteile [vor allem gegen Mittelreicher])
Untypical advantages: Kälteresistenz, Kampfrausch
Untypical disadvantages: Farbenblind, Schlechte Eigenschaft (Angst vor Insekten, Jähzorn)
Typical talents: theology, heal poison, orientation, herb lore, animal lore, hide, survival
Untypical talents: drive, fly
Typical names: Alrech, Brinziber, Denderan, Dschindziber, Feruziber, Firold, Gerbaldijian, Mulziber, Perjin, Vegsziber (male); Bekasabu, Dajida, Fathimajida, Garasab, Harikajida, Madajida, Shinojida, Tsaryscham, Yasindajida, Zulamidjida (female)
Middlerealmian (Garetian)
Language: Garethi (depends on the province)
Script: Kuslik Script
Civilization: Mittelreich (Albernia, Almada, Darpatien, Donnerbach, Garetien, Kosch, Nordmarken, Tobrien, Weiden)
Popular professions: all (except for tribal professions)
Typical advantages: Glück
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Vorurteile [vor allem gegen Andersgläubige, Elfen, Orks, Goblins, Nichtmittelreicher])
Untypical advantages: Hitzeresistenz, Kälteresistenz
Untypical disadvantages: Schlechte Eigenschaft (Platzangst, Raumangst)
Typical talents: woodcraft, smithery, herb lore, tailor, animal lore
Untypical talents: fly
Typical names: Alrik, Cordovan, Darian, Erlan, Gerion, Hagen, Praiodan, Refardeon, Viburn, Yendor (male); Alena, Caya, Dorlen, Elwene, Fiana, Khorena, Oleana, Quisira, Sannah, Xaviera (female); Alfaran, Berlind, Damotil, Fuxfell, Grabensalb, Harnischmacher, Meeltheuer, Steinhauer, Winterkalt, Zandor (lastnames)
Moha
Language: Mohisch, dialect depends on clan
Script: none
Civilization: Forest people
Popular professions:
- Profane: Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
- Magical: Dabbler Mage, Shaman
- Clerical: High Shamans of Kamaluq
Typical advantages: Balance, Gefahreninstinkt, Giftresistenz, Glück, Gutaussehend, Hitzeresistenz, Hohe Lebenskraft, Richtungssinn, Schlangenmensch
Typical disadvantages: Kälteempfi ndlichkeit, Kind der Wildnis, Niedrige Mageesistenz, Schlechte Eigenschaft (Aberglaube, Eitelkeit, Meeresangst, Neugier, Platzangst [bei Stämmen der Ebene], Rachsucht, Raumangst, Totenangst, Vorurteile [vor allem gegen Nichtmohas])
Untypical advantages: Eisern, Kälteresistenz
Untypical disadvantages: Glasknochen, Krankheitsanfällig, Nachtblind, Schlechte Eigenschaft (Angst vor Spinnen, Reptilien oder Insekten, Goldgier, Höhenangst, Krankhafte Reinlichkeit), Stubenhocker, Unfähig in Naturtalenten, Zauberanfällig
Typical talents: track, heal poison, heal disease, climb, body control, orientation, herb lore, legend lore, perception, animal lore, hide, survival
Untypical talents: etiquette, drive, fly, streetwise, geography, chronicle, smithery, ride, locks, seafaring (except for certain tribes such as the Tocamuyac), politics, carouse
Known clans: Anoiha, Chirakah, Darna, Haipu, Keke-Wanaq, Miniwatu, Mohaha, Napewanha, Oijaniha, Panaq-Si, Ruwangi, Shokubunga, Tocamuyac
Typical names:
- Forest people: Cankuna (agile), Kehala (turtle), Takate (whose hand is always bloody), Wapiya (his hands do good), Yako (feline);
- Utulu: Kalimba, Mangabe, Shasiwatu, Tenkile, Usuthu; Tocamuyac: Anakena, Ataranga, Kiri, Miru, Rano;
- Mohish names can refer to both — males and females.
Nivese
Language: Nujuka
Script: none
Popular professions:
- Profane: Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Rogue, Zoologist (archaic forms only)
- Magical: Dabbler Mage, Shaman
- Clerical: High Shamans of Sky Wolves
Typical advantages: Gefahreninstinkt, Kälteresistenz, Richtungssinn, Verbundenheit (Tiere)
Typical disadvantages: Schlechte Eigenschaft (Höhenangst, Raumangst, Totenangst)
Untypical advantages: Hitzeresistenz, Soziale Anpassungsfähigkeit
Untypical disadvantages: Fettleibig, Niedrige Lebenskraft, Schlechte Eigenschaft (Arroganz, Goldgier, Platzangst)
Typical talents: track, drive, body control, orientation, herb lore, legend lore, perception, animal lore, hide, survival
Untypical talents: intimidate, etiquette, fly, streetwise, chronicle, heraldy*, warfare, ride, locks, seafaring
Known clans: Hokke, Rika-Lie, Takku, Lieska-Leddu, Lieska-Lärna
Typical names: Arko, Eiko, Garnan, Hunjok, Jurtan, Kinajo, Latu, Nerkjo, Tamperen, Valen (male); Amuri, Dana, Geika, Jalani, Kantala, Liskaju, Myrra, Nirka, Saari, Vaala (female)
Norbarde
Language: Alaani (Gajka, Takellen)
Script: Kuslik Script
Popular professions:
- Profane: Entdecker, Gelehrter, Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Rogue, Zoologist
- Magical: Witch, Dabbler Mage, Charlatan, Zibilja
- Clerical: Twelfgods Deont
Typical advantages: Gutes Gedächtnis, Kälteresistenz, Richtungssinn
Typical disadvantages: Schlechte Eigenschaft (Goldgier, Höhenangst, Neugier, Raumangst)
Untypical advantages: Hitzeresistenz
Untypical disadvantages: Prinzipientreue, Schlechte Eigenschaft (Arroganz, Platzangst)
Typical talents: drive, geography, trade, orientation, persuade, survival
Untypical talents: fly, seafaring
Typical names: Aikul, Beril, Darjew, Fadril, Jagotin, Kergil, Laromir, Mikail, Radul, Tuljew (male); Barina, Dagris, Eika, Hetinka, Janka, Kolja, Lexaja, Olja, Slanka, Tuminka (female); Aljeff, Bolscheff, Choprutin, Dagoneff, Garkinen, Janig, Koranzig, Kowalejeff, Lugoltin, Sewerin (lastnames)
North Aventurian
Language: Garethi, Alaani, Nujuka or Thorwalish
Script: Kuslik Script
Civilization: North Aventurian
Popular professions:
- Profane: all except for Knight, Tribal Warrior and other tribal professions
- Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
- Clerical: Twelfgods Deont
Typical advantages: Entfernungssinn, Gefahreninstinkt, Hohe Lebenskraft, Richtungssinn, Zäher Hund
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Raumangst)
Untypical advantages: Hitzeresistenz
Untypical disadvantages: Krankheitsanfällig, Schlechte Eigenschaft (Krankhafte Reinlichkeit, Platzangst)
Typical talents: track, fishing, trade, woodcraft, leather craft, orientation, herb lore, seafaring (along the coast), self control, stone craft, astronomy, animal lore, hide, survival, carouse
Untypical talents: seduce, fly, streetwise (except for local citizens), chronicle, arcane lore, mechanics, jurisprudence, politics
Typical names: Die Nordaventurier verwenden die gleichen Namen wie die Kultur Mittelreich oder anderer Kulturen, die ebenfalls im Norden anzutreffen sind.
Nostria and Andergast
Language: Garethi (Andergastish, Nostrish)
Script: Kuslik Script
Civilization: Nostria & Andergast (Andergast, Engasal, Nostria)
Popular professions:
- Profane: all except for Knight, Tribal Warrior and other tribal professions
- Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
- Clerical: Twelfgods Deont
Typical advantages: Eisern, Richtungssinn, Zäher Hund
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Vorurteile [vor allem gegen Nostrier oder Andergaster], Weltfremd [Fortschritt, Welt außerhalb des Königreiches])
Untypical advantages: Soziale Anpassungsfähigkeit
Untypical disadvantages: Krankheitsanfällig
Typical talents: fishing (in Nostria), woodcraft (in Andergast), orientation, herb lore, legend lore, animal lore, survival
Untypical talents: fly, geography, chronicle, theology, mechanics, calculate, jurisprudence
Typical names:
- Andergast: Arnbold, Eichward, Ludewich, Marik, Wendolyn (male); Andra, Hadwiga, Irmela, Larja, Wendeline (female); Alrikshuber, Borkmeister, Eichinger, Haubeiler, Kuhbauer (lastnames), von Anderstein, von Borkenfeld, von Tatzenstein, von Teshkal (noble lastnames);
- Nostria: Ablasion, Basilio, Jasper, Kasimir, Sapertyn (male); Asmodette, Caristhea, Elida, Nostriane, Yasmina (female); Elgeryn, Kirschner, Linneweber, Salzerin, Wilmhold (lastnames), von Salza, von Salzerhaven, von Sappenstiel, von Vesselbek (noble lastnames)
Novadi
Language: Tulamidya (Khôm-Novadich)
Script: Tulamidya
Popular professions:
- Profane: all except for Knight
- Magical: Derwish, Dabbler Mage, Mage, Magic Dancer (Novadish Sharisad)
- Clerical: none
Typical advantages: Eisern, Entfernungssinn, Hitzeresistenz, Hohe Lebenskraft, Richtungssinn, Schwer zu verzaubern, Zäher Hund
Typical disadvantages: Prinzipientreue (99 Gesetze), Schlechte Eigenschaft (Arroganz, Jähzorn, Meeresangst, Rachsucht, Raumangst, Vorurteile [vor allem gegen Frauen und Ungläubige])
Untypical advantages: Kälteresistenz
Untypical disadvantages: Schlechte Eigenschaft (Platzangst)
Typical talents: intimidate, track, heal poison, warfare, orientation, herb lore, jurisprudence, ride, perception, animal lore, survival
Untypical talents: drive, fishing, streetwise (except for local citizens), arcane lore
Typical names: Abdul, Chadim, Habled, Khorim, Omar, Mustafa, Nareb, Rashid, Said, Zulhamid (male); Aischa, Eshila, Fadime, Laila, Meriban, Nedime, Oyan, Perishan, Ranchel, Shila (female); Namen werden mit ibn bei Männern und saba oder –sunni bei Frauen mit dem Namen des Vaters oder der Mutterverbunden (e.g., Nedime saba Shila oder Ranchel Oyansunni, Omar ibn Said)
Known clans: Beni Ankhara, Beni Arrat, Beni Avad, Beni Brachtar, Beni Erkin, Beni Gadang, Beni Kasim, Beni Kharram, Beni Novad, Beni Schebt, Beni Shadif, Beni Szelemjati, Beni Terkui
Ore Dwarf
Language: Rogolan
Script: Rogolan-runes
Popular professions:
- Profane: all (except for Gladiator, Knight, Tribal Warrior and other tribal professions)
- Magical: Alchemist, Geode, Mage (rare)
- Clerical: Angrosch Deont
Typical advantages: Aptitude for Wissens- oder Handwerkstalenten (vor allem chronicle, jurisprudence, smithery und stone craft), Gutes Gedächtnis
Typical disadvantages: Schlechte Eigenschaft (Arroganz, Geiz, Goldgier, Höhenangst, Platzangst, Meeresangst, Vorurteile [vor allem gegen Nichtzwerge])
Untypical advantages: Soziale Anpassungsfähigkeit
Untypical disadvantages: Nachtblind, Schlechte Eigenschaft (Dunkelangst, Neugier, Raumangst)
Typical talents: chronicle, theology, mechanics, smithery, orientation, calculate, jurisprudence, legend lore, self control, stone craft, hide, carouse
Untypical talents: seduce, drive, fishing, fly, acrobatics, ride, swim, seafaring
Typical names: Arthag, Brodrosch, Famburasch, Grimmbart, Huramasch, Kagrim, Partram, Schrobosch, Tarmosch, Xolgrimm, (male); Aurulne, Dorella, Halrima, Korunde, Narescha, Topasa (female)
Silvan Elf
Language: Isdira
Script: Isdira-symbols
Popular professions: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber
Typical advantages: Aptitude for Körper- und Naturtalenten, Aptitude for Kampftechniken (vor allem Bögen), Gefahreninstinkt, Magische Einstimmung (Wesen des Waldes), Verbundenheit (Feen und Tiere)
Typical disadvantages: Artefaktgebundenheit (Instrument), Körpergebundene Kraft, Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Raumangst, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem bei Adel, Besitz, Geld, Götter, Hierarchien, Religion]),Unfähig in Wissenstalenten
Untypical advantages: Aptitude for Wissenstalente, Soziale Anpassungsfähigkeit
Untypical disadvantages: Schlechte Eigenschaft (Goldgier, Jähzorn, Rachsucht), Unfähig in Körper- und Naturtalenten
Typical talents: seduce, track, climb, body control, arcane lore, music, orientation, herb lore, sing, perception, dance, animal lore, hide, survival
Untypical talents: alchemy, gamble, drive, jurisprudence, locks, seafaring, politics, carouse
Typical names: Albion, Cinnamon, Elbrenell, Fermion, Floriel, Imion, Lorion, Mandriel, Nurdhavalon, Saladir (male); Allacaya, Cairlinn, Déhaoine, Feyaria, Liloé, Oionel, Miamiel, Rilaona, Shayariel, Valaria (female)
South Aventurian
Language: Garethi (Brabaci by upper classes, Charypto by Bucaneers, Gatamo by lower classes)
Script: Kuslik Script
Civilization: South Aventurian (Al’Anfa, Brabak, Bukanier, Chorhop, Mengbilla, Selem)
Popular professions:
- Profane: all except for Kniht, Tribal Warrior and other tribal professions)
- Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan, Magic Dancer (Sharisad)
- Clerical: Twelfgods Deont
Typical advantages: Hitzeresistenz, Soziale Anpassungsfähigkeit
Typical disadvantages: Kälteempfi ndlichkeit, Schlechte Eigenschaft (Aberglaube, Arroganz, Eitelkeit, Goldgier, Jähzorn, Neugier)
Untypical advantages: Kälteresistenz
Untypical disadvantages: Schlechte Eigenschaft (Angst vor Menschenmassen, Raumangst, Totenangst)
Typical talents: seduce, fishing, streetwise, trade, heal poison, human nature, orientation, herb lore, seafaring, politics, persuade, willpower, carouse
Untypical talents: drive, fly, geography
Typical names: Alondro, Boromeo, Diago, Firunando, Ghorio, Lucan, Mandolo, Nestario, Ramon, Yuan (male); Consuela, Dolorita, Esmeralda, Jesabela, Katalinya, Marchesca, Phelicitas, Rahjadés, Valería, Ximena (female); Beratas, Cornio, Delazar, Erabenas, Kalando, Lupinez, Malagro, Nirrano, Ramirez, Santana (lastnames)
Steppe Elf
Language: Isdira
Script: Isdira-symbol
Popular professions: Bewahrer, Former, Kämpfer, Legendensänger, Wildnisläufer, Zauberweber
Typical advantages: Aptitude for Körper- und Naturtalenten (vor allem ride), Aptitude for Kampftechniken (vor allem Bögen), Gefahreninstinkt, Magische Einstimmung (Wesen der Steppe), Verbundenheit (Tiere)
Typical disadvantages: Artefaktgebunden (Instrument), Magieblockade (KL), Schlechte Eigenschaft (Arroganz, Raumangst, Vorurteile [vor allem gegen Nichtelfen], Weltfremd [vor allem bei Adel, Besitz, Geld, Götter, Hierarchien, Religion]), Unfähig in Wissenstalenten
Untypical advantages: Aptitude for Wissenstalenten, Soziale Anpassungsfähigkeit
Untypical disadvantages: Schlechte Eigenschaft (Goldgier, Platzangst, Rachsucht), Unfähig in Körper- und Naturtalenten
Typical talents: track, climb, body control, music, orientation, herb lore, ride, self control, sing, perception, dance, animal lore, hide, survival
Untypical talents: alchemy, gamble, drive, jurisprudence, locks, politics, carouse
Typical names: see Lea Elves
Svelltland
Language: Garethi
Script: Kuslik Script
Popular professions:
- Profane: all except for Knight, Tribal Warrior and other tribal professions
- Magical: Alchemist, Druid, Witch, Mage, Charlatan
- Clerical: Twelfgods Deont
Typical advantages: Entfernungssinn, Gefahreninstinkt, Hohe Lebenskraft, Richtungssinn, Zäher Hund
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Raumangst, Vorurteile [vor allem gegen Orks])
Untypical advantages: Hitzeresistenz
Untypical disadvantages: Krankheitsanfällig, Schlechte Eigenschaft (Krankhafte Reinlichkeit, Platzangst)
Typical talents: track, drive, orientation, herb lore, legend lore, animal lore, survival
Untypical talents: etiquette, fly, chronicle, seafaring (if only along the coast), politics
Typical names: Die Svellttaler verwenden die gleichen Namen wie im Mittelreich, benutzen aber oft Abkürzungen ihres Namens und Verbinden ihm mit ihrem Aussehen oder einer Tätigkeit, etwa Haken-Harkon, MesserJole oder Rote Lu. Namen werden gerne auf eine Silbe verkürzt.
Thorwalian
Language: Thorwalish (Thorwalish dialect for south Thorwal, Premer dialect for Prem island, Olporter dialect for north Thorwal, Waskir highland dialect, Olport-stones dialect)
Script: Thorwalish runes
Civilization: Thorwal (North Thorwal, Premer Demi-island, South Thorwal, Waskirer Highland, Olportstones)
Popular professions:
- Profane: all, except for Knight, Tribal Warrior and other tribal professions
- Magical: Alchemist, Druid, Witch, Dabbler Mage, Mage, Charlatan
- Clerical: Twelfgods Deont
Typical advantages: Balance, Eisern, Entfernungssinn, Glück, Kampfrausch, Herausragende Eigenschaft (MU, KO, KK), Hohe Lebenskraft, Richtungssinn, Verbesserte Regeneration (Lebensenergie), Zäher Hund
Typical disadvantages: Blutrausch, Schlechte Eigenschaft (Aberglaube, Neugier, Rachsucht, Raumangst, Vorurteile [vor allem gegen Al’Anfaner, Echsenwesen, Horasier, Walfänger])
Untypical advantages: Soziale Anpassungsfähigkeit
Untypical disadvantages: Schlechte Eigenschaft (Meeresangst, Platzangst)
Typical talents: intimidate, fishing, geography, orientation, legend lore, seafaring, self control, stone craft, astronomy, carouse
Untypical talents: etiquette, fly, cook, politics
Typical names: Asleif, Eirik, Frenjar, Garald, Halmar, Laske, Norri, Raskir, Thorwulf, Wulfgrimm (male); Askra, Branda, Eilif, Frenja, Janda, Korja, Norhild, Ragna, Sigrun, Thora (female); der Zweitname wird aus dem elterlichen Vornamen und, je nach Geschlecht, -son beziehungsweise -dottir gebildet (Eirk Halmarson; Ragna Frenjasdottir)
Trollzacker
Language: Zhulchammaqra
Script: none
Popular professions:
- Profane: Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
- Magical: Berserker, Druid, Dabbler Mage, Shaman
- Clerical: none
Typical advantages: Eisern, Gefahreninstinkt, Kampfrausch, Herausragende Eigenschaft (MU, KO, KK), Hohe Lebenskraft, Richtungssinn, Unheimlich, Verbesserte Regeneration (Lebensenergie), Zäher Hund
Typical disadvantages: Blutrausch, Hässlich (wegen Gesichtsnarben), Schlechte Eigenschaft (Aberglaube, Jähzorn, Rachsucht, Vorurteile [vor allem gegen Nichttrollzacker])
Untypical advantages: Soziale Anpassungsfähigkeit
Untypical disadvantages: Glasknochen, Krankheitsanfällig, Niedrige Lebenskraft, Totenangst, Unfähig in Naturtalenten
Typical talents: intimidate, track, climb, body control, orientation, herb lore, self control, stone craft, animal lore, hide, survival
Untypical talents: seduce, etiquette, drive, fly, streetwise, geography, chronicle, theology, mechanics, calculate, jurisprudence, ride, locks, seafaring, politics, astronomy, disguise
Known clans: Mach’natûl, Tach’al Tur
Typical names: Achzul, Bashoth, Dabrush, Faraz, Ghonech, Kchorech, Rochan, Shamsharb, Shulman, Zuldar (male); Abara, Chumra, Draneth, Habiza, Kcharra, Manlochla, Noqtah, Rhana, Uchazu, Zulecha (female); Amadacht/Amadhcha (the mighty in battle), Bal/Balt (Lord/Lady of …), Grim/Grima (raging of wrath), Zert’Zul/Zerta’Zul (forgotten by blood, dishonorable) (nicknames)
Tulamide
Language: Tulamidya (Mhanadish-Balashidish)
Script: Tulamidya
Civilization: Tulamidenlande (Balash, Fasar, Gorien, Khunchom, Mhanadistan, Thalusien, Yalaiad, Szintotal)
Popular professions:
- Profane: all (except for Knight, Tribal Warrior and other tribal professions
- Magical: Alchemist, Druid, Witch, Mage, Charlatan, Magic Dancer (Sharisad)
- Clerical: Twelfgods Deont
Typical advantages: Glück, Hitzeresistenz, Soziale Anpassungsfähigkeit
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Eitelkeit, Goldgier, Jähzorn, Neugier, Vorurteil [vor allem gegen Novadis, Mittelreicher, Aranier, Frauen, Maraskaner])
Untypical advantages: Kälteresistenz, Verbundenheit (Feen und Kobolde)
Untypical disadvantages: Schlechte Eigenschaft (Angst vor Menschenmassen, Raumangst)
Typical talents: gamble, streetwise, chronicle, theology, trade, arcane lore, ride, legend lore, astronomy, pickpocket, persuade
Untypical talents: drive
Typical names: Abu, Cherek, Dschadir, Farsid, Hamar, Ismeth, Jassafer, Kasim, Shafir, Tarek (male); Djamilla, Chanya, Demeya, Kerime, Manjula, Nassiban, Palmeya, Sajida, Yeshina, Zulhamin (female); Namen werden mit ibn bei Männern und saba oder –sunni bei Frauen mit dem Namen des Vaters oder der Mutter verbunden (e.g., Djamilla saba Kerime or Zulhamin Yeshinasunni, Cherek ibn Hamar)
Zahori
Language: Tulamidya (Zahorish)
Script: Kuslik Script or Tulamidya
Civilization: Zahori
Popular professions:
- Profane: Barde, Gladiator, Gaukler, Händler, Hirte, Künstler, Liebesdiener, Soldier, Rogue
- Magical: Witch, Charlatan, Magic Dancer (Hazaqi)
- Clerical: Twelfgods Deont
Typical advantages: Balance, Aptitude for Körpertalenten, Glück, Gutaussehend, Richtungssinn, Soziale Anpassungsfähigkeit, Wohlklang
Typical disadvantages: Schlechte Eigenschaft (Aberglaube, Eitelkeit, Jähzorn, Neugier, Rachsucht, Vorurteile [vor allem gegen Almadanis])
Untypical advantages: Kampfrausch
Untypical disadvantages: Blutrausch, Prinzipientreue
Typical talents: seduce, gamble, intimidate, drive, acrobatics, geography, chronicle, music, locks, sing, dance, pickpocket, persuade, hide, disguise
Untypical talents: etiquette, fly, jurisprudence, seafaring, politics
Typical names: Ayano, Carryo, Fahi, Hanshi, Ippolito, Lumiro, Madayano, Pashkir, Qamal, Rastafan (male); Avaris, Caleya, Jadira, Layana, Nuerta, Qitana, Shayla, Uviala, Virashida, Zafira (female); Cruento, Espadín, Facundía, Silfi de Vaharada, Zhulhamor (clan names)
Zyklopen-Islander
Language: Cyclopish
Script: Kuslik Script
Civilization: Zyklopenislands (depands on island)
- Profane: all (except for Knight, Tribal Warrior and other tribal professions)
- Magical: Alchemist, Druid, Witch, Mage, Charlatan
- Clerical: Twelfgods Deont
Typical advantages: aptitude for swimming, Entfernungssinn, Gutaussehend, Richtungssinn, Verbundenheit (Feen), Wohlklang
Typical disadvantages: Schlechte Eigenschaf (Arroganz, Eitelkeit, Vorurteile [vor allem gegen Thorwaler])
Untypical advantages: Kälteresistenz
Untypical disadvantages: Schlechte Eigenschaft (Meeresangst, Platzangst)
Typical talents: track, fishing, chronicle, theology, climb, mechanics, music, orientation, herb lore, calculate, jurisprudence, legend lore, seafaring, politics, astronomy, tailor, dance, animal lore, survival
Untypical talents: drive, fly, streetwise (except for city residents), ride
Typical names: Amenelaos, Dariyon, Hephestaios, Kalchas, Meneander, Mermydion, Peleïston, Praiokles, Rahjenÿsios, Ximater (male); Efferdiana, Insina, Korïna, Lanike, Myrtale, Nermaka, Phylinna, Phÿllis, Sapeïdra, Telemache (female); Armedos, Calakis, Egorythios, Garothis, Kalidas, Merogios, Phÿrikos, Sphareïos, Tymemdios, Uÿis (lastnames)