Language: Zhulchammaqra
Script: none
Popular professions:
- Profane: Gladiator, Craftsman, Healer, Hunter, Laborer, Robber, Soldier, Tribal Warrior, Rogue, Zoologist (archaic forms only)
- Magical: Berserker, Druid, Dabbler Mage, Shaman
- Clerical: none
Typical advantages: Eisern, Gefahreninstinkt, Kampfrausch, Herausragende Eigenschaft (MU, KO, KK), Hohe Lebenskraft, Richtungssinn, Unheimlich, Verbesserte Regeneration (Lebensenergie), Zäher Hund
Typical disadvantages: Blutrausch, Hässlich (wegen Gesichtsnarben), Schlechte Eigenschaft (Aberglaube, Jähzorn, Rachsucht, Vorurteile [vor allem gegen Nichttrollzacker])
Untypical advantages: Soziale Anpassungsfähigkeit
Untypical disadvantages: Glasknochen, Krankheitsanfällig, Niedrige Lebenskraft, Totenangst, Unfähig in Naturtalenten
Typical talents: intimidate, track, climb, body control, orientation, herb lore, self control, stone craft, animal lore, hide, survival
Untypical talents: seduce, etiquette, drive, fly, streetwise, geography, chronicle, theology, mechanics, calculate, jurisprudence, ride, locks, seafaring, politics, astronomy, disguise
Known clans: Mach’natûl, Tach’al Tur
Typical names: Achzul, Bashoth, Dabrush, Faraz, Ghonech, Kchorech, Rochan, Shamsharb, Shulman, Zuldar (male); Abara, Chumra, Draneth, Habiza, Kcharra, Manlochla, Noqtah, Rhana, Uchazu, Zulecha (female); Amadacht/Amadhcha (the mighty in battle), Bal/Balt (Lord/Lady of …), Grim/Grima (raging of wrath), Zert’Zul/Zerta’Zul (forgotten by blood, dishonorable) (nicknames)