Heroes: Profession
Witch-Alchemist
Cost: 1050 AP
Sisterhood: Black Widows
Teacher: Marchesca Diamantez
Requirements: magic gift
Special abilities: scripts + languages 10 AP
Combat techniques: daggers 4, blowgun 4 (exotic)
Talents:
- Body: fly 4, climb 4, self control 4, perception 4
- Social: seduce 4, etiquette 4, willpower 4
- Nature: herb lore 4, animal lore 4
- Lore: chronicle 4, theology 4
- Craft: alchemy 4, heal poison 7, heal disease 4, heal panic 4
Magic: Balsam Salabunde 4, Great Need 4, Witch’s Bile 7, Witch’s Knot 4, Crawling Horrors 7, Odem Arcanum 4, Spider-run 7
Typical attributes: CR, CL, IN, CH
Advantages for inborn witches: resistance to aging, good looking II, outstanding attribute (Charisma), confidence of power
Recommended advantages: direction sense, resistance to poison, good looking, outstanding sense (touch), immunity to poison, magical compliance
Recommended disadvantages: low attribute (arrogance, vanity, greed, curiosity)
Unsuitable advantages: ironman, toughness
Unsuitable disadvantages: bloodlust
Witch-Charmer
Cost: 900 AP
Sisterhood: Beauties of the Night
Teacher: Ferdora Salfani
Requirements: magic gift
Special abilities: scripts + languages 35 AP
Combat techniques: daggers 4, brawl 4
Talents:
- Body: fly 4, climb 4, perception 4
- Social: seduce 4, etiquette 4, human nature 4, persuade 4, disguise 4
- Nature: orientation 4
- Lore: theology 4, arcane lore 4
Magic: Great Need 7, Camouflage 4, Witch’s Bile 4, Cat Eyes 7, Odem Arcanum 4, Motoricus 4, Satuaria’s Glory 7
Typical attributes: IN, CH, AG
Advantages for inborn witches: resistance to ageing, good looking II, outstanding attribute (Charisma), confidence of power
Recommended advantages: pleasant smell, nimble, good looking, social adaptability, wrapped aura
Recommended disadvantages: low attribute (arrogance, vanity, greed, vindictiveness)
Unsuitable advantages: toughness
Unsuitable disadvantages: ugliness
Witch-Healer
Cost: 1050 AP
Sisterhood: Daughters of the Earth
Teacher: Vanjescha
Requirements: magic gift
Special abilities: scripts + languages 45 AP
Combat techniques: daggers 4, brawl 4
Talents:
- Body: fly 4, hide 4
- Social: human nature 4, disguise 4
- Nature: herb lore 4, animal lore 4, survival 4
- Lore: arcane lore 4, legend lore 7
- Craft: alchemy 4, heal poison 4, heal disease 4, heal wounds 4
Magic: Armatrutz 4, Balsam Salabunde 7, Great Need 4, Camouflage 7, Witch’s Knot 4, Frog’s Leap 7, Meekness 4
Typical attributes: IN, CH
Advantages for inborn witches: resistance to ageing, good looking II, outstanding attribute (Charisma), confidence of power
Recommended advantages: astral block (CL), magical compliance, improved regeneration (astral energy), wrapped aura
Recommended disadvantages: hard body strength, low attribute (fear of fire, unworldly), stigma (witch’s strands)
Unsuitable advantages: ironman, social adaptability, toughness
Unsuitable disadvantages: conspicuous
Witch-Seeress
Cost: 950 AP
Sisterhood: Seeress of Today and Tomorrow
Teacher: Gertruda
Requirements: magic gift
Special abilities: scripts + languages 30 AP
Combat techniques: brawl 4
Talents:
- Social: convince 4, human nature 7, persuade 4
- Nature: herb lore 4, animal lore 4, survival 4
- Lore: chronicle 4, theology 4, legend lore 7, astronomy 4
- Craft: alchemy 4, heal disease 4, heal panic 4
Magic: Mind Glance 7, Great Need 4, Witch’s Bile 4, Witch’s Knot 4, Summon Crows 7, Odem Arcanum 7, Meekness 4
Typical attributes: CL, IN, CH
Advantages for inborn witches: resistance to ageing, good looking II, outstanding attribute (Charisma), confidence of power
Recommended advantages: magical compliance, predict, wrapped aura
Recommended disadvantages: low attribute (vanity, vindictiveness)
Unsuitable advantages: ironman, toughness
Unsuitable disadvantages: bloodlust
Woodcutter
Cost: 890 AP
Special abilities: language in value of 5 AP
Combat techniques: brawl 4, daggers 4, axes & maces 4, staves & spears 4
Talents:
- Body: body control 4, perception 4, dance 4, carouse 4, swim 4
- Social: human nature 4
- Nature: track 4, fishing 4, orientation 4, herb lore 4, animal lore 4, survival 4
- Lore: theology 4, calculate 4, legend lore 4, seafaring 4
- Craft: drive 4, heal disease 4, heal wounds 4, woodcraft 7, cook 4, leather craft 4, tailor 4
Typical cultures: all except for Elves
Typical attributes: CN, ST
Recommended advantages: aptitude for nature talents
Recommended disadvantages: superstition, prejudices
Unsuitable advantages: aptitude for lore talents
Unsuitable disadvantages: blind, pathological cleanliness, agoraphobia
Zoologist
Cost: 850 AP
Special abilities: languages 10 AP
Combat techniques: brawl 4, daggers 4, axes & maces 4
Talents:
- Body: body control 4, swim 4, self control 4, hide 4, perception 4
- Nature: track 4, herb lore 4, animal lore 10, survival 7
- Lore: theology 4, calculate 4, legend lore 4
- Craft: heal disease 4, heal wounds 4, woodcraft 4, leather craft 4
Typical cultures: all
Typical attributes: CR, IN
Recommended advantages: connection (animals)
Unsuitable disadvantages: intolerance (animals)