Heroes: Profession

Culture [30] Profession [156]

Witch-Alchemist

Cost: 1050 AP

Sisterhood: Black Widows

Teacher: Marchesca Diamantez

Requirements: magic gift

Special abilities: scripts + languages 10 AP

Combat techniques: daggers 4, blowgun 4 (exotic)

Talents:

  • Body: fly 4, climb 4, self control 4, perception 4
  • Social: seduce 4, etiquette 4, willpower 4
  • Nature: herb lore 4, animal lore 4
  • Lore: chronicle 4, theology 4
  • Craft: alchemy 4, heal poison 7, heal disease 4, heal panic 4

Magic: Balsam Salabunde 4, Great Need 4, Witch’s Bile 7, Witch’s Knot 4, Crawling Horrors 7, Odem Arcanum 4, Spider-run 7

Typical attributes: CR, CL, IN, CH

Advantages for inborn witches: resistance to aging, good looking II, outstanding attribute (Charisma), confidence of power

Recommended advantages: direction sense, resistance to poison, good looking, outstanding sense (touch), immunity to poison, magical compliance

Recommended disadvantages: low attribute (arrogance, vanity, greed, curiosity)

Unsuitable advantages: ironman, toughness

Unsuitable disadvantages: bloodlust


Witch-Charmer

Cost: 900 AP

Sisterhood: Beauties of the Night

Teacher: Ferdora Salfani

Requirements: magic gift

Special abilities: scripts + languages 35 AP

Combat techniques: daggers 4, brawl 4

Talents:

  • Body: fly 4, climb 4, perception 4
  • Social: seduce 4, etiquette 4, human nature 4, persuade 4, disguise 4
  • Nature: orientation 4
  • Lore: theology 4, arcane lore 4

Magic: Great Need 7, Camouflage 4, Witch’s Bile 4, Cat Eyes 7, Odem Arcanum 4, Motoricus 4, Satuaria’s Glory 7

Typical attributes: IN, CH, AG

Advantages for inborn witches: resistance to ageing, good looking II, outstanding attribute (Charisma), confidence of power

Recommended advantages: pleasant smell, nimble, good looking, social adaptability, wrapped aura

Recommended disadvantages: low attribute (arrogance, vanity, greed, vindictiveness)

Unsuitable advantages: toughness

Unsuitable disadvantages: ugliness


Witch-Healer

Cost: 1050 AP

Sisterhood: Daughters of the Earth

Teacher: Vanjescha

Requirements: magic gift

Special abilities: scripts + languages 45 AP

Combat techniques: daggers 4, brawl 4

Talents:

  • Body: fly 4, hide 4
  • Social: human nature 4, disguise 4
  • Nature: herb lore 4, animal lore 4, survival 4
  • Lore: arcane lore 4, legend lore 7
  • Craft: alchemy 4, heal poison 4, heal disease 4, heal wounds 4

Magic: Armatrutz 4, Balsam Salabunde 7, Great Need 4, Camouflage 7, Witch’s Knot 4, Frog’s Leap 7, Meekness 4

Typical attributes: IN, CH

Advantages for inborn witches: resistance to ageing, good looking II, outstanding attribute (Charisma), confidence of power

Recommended advantages: astral block (CL), magical compliance, improved regeneration (astral energy), wrapped aura

Recommended disadvantages: hard body strength, low attribute (fear of fire, unworldly), stigma (witch’s strands)

Unsuitable advantages: ironman, social adaptability, toughness

Unsuitable disadvantages: conspicuous


Witch-Seeress

Cost: 950 AP

Sisterhood: Seeress of Today and Tomorrow

Teacher: Gertruda

Requirements: magic gift

Special abilities: scripts + languages 30 AP

Combat techniques: brawl 4

Talents:

  • Social: convince 4, human nature 7, persuade 4
  • Nature: herb lore 4, animal lore 4, survival 4
  • Lore: chronicle 4, theology 4, legend lore 7, astronomy 4
  • Craft: alchemy 4, heal disease 4, heal panic 4

Magic: Mind Glance 7, Great Need 4, Witch’s Bile 4, Witch’s Knot 4, Summon Crows 7, Odem Arcanum 7, Meekness 4

Typical attributes: CL, IN, CH

Advantages for inborn witches: resistance to ageing, good looking II, outstanding attribute (Charisma), confidence of power

Recommended advantages: magical compliance, predict, wrapped aura

Recommended disadvantages: low attribute (vanity, vindictiveness)

Unsuitable advantages: ironman, toughness

Unsuitable disadvantages: bloodlust


Woodcutter

Cost: 890 AP

Special abilities: language in value of 5 AP

Combat techniques: brawl 4, daggers 4, axes & maces 4, staves & spears 4

Talents:

  • Body: body control 4, perception 4, dance 4, carouse 4, swim 4
  • Social: human nature 4
  • Nature: track 4, fishing 4, orientation 4, herb lore 4, animal lore 4, survival 4
  • Lore: theology 4, calculate 4, legend lore 4, seafaring 4
  • Craft: drive 4, heal disease 4, heal wounds 4, woodcraft 7, cook 4, leather craft 4, tailor 4

Typical cultures: all except for Elves

Typical attributes: CN, ST

Recommended advantages: aptitude for nature talents

Recommended disadvantages: superstition, prejudices

Unsuitable advantages: aptitude for lore talents

Unsuitable disadvantages: blind, pathological cleanliness, agoraphobia


Zoologist

Cost: 850 AP

Special abilities: languages 10 AP

Combat techniques: brawl 4, daggers 4, axes & maces 4

Talents:

  • Body: body control 4, swim 4, self control 4, hide 4, perception 4
  • Nature: track 4, herb lore 4, animal lore 10, survival 7
  • Lore: theology 4, calculate 4, legend lore 4
  • Craft: heal disease 4, heal wounds 4, woodcraft 4, leather craft 4

Typical cultures: all

Typical attributes: CR, IN

Recommended advantages: connection (animals)

Unsuitable disadvantages: intolerance (animals)

1-50 51-100 101-150 151-156
« 1 2 3 4