Cost: 1000 AP
Requirements: IN 13, AG 11, ST 11
Special abilities: languages 15 AP; Attention, Feint, Battle Reflexes, Mighty Blow, 20 AP for selecting additional fighting skills
Combat techniques: brawl 7, 120 AP for increasing preferred techniques
Talents:
- Body: body control 4, self control 4, perception 7, hide 4
- Social: intimidate 4
- Nature: track 4, orientation 4, herb lore 4, animal lore 4, survival 4
- Lore: theology 4, legend lore 4
- Craft: heal wounds 4, woodcraft 4, leather craft 4
Typical cultures: Ferkinas, Fjarningars, Gjalskerlanders, Moha, Novadis, Trollzackers
Typical attributes: CR, CN, ST
Recommended advantages: ironman, danger sense, battle frenzy, high vitality, sense of direction, improved regeneration (life energy), toughness
Recommended disadvantages: low attribute (superstition, arrogance, violent temper, vindictiveness, claustrophobia, prejudices for everyone except for tribal warrior), bloodlust, loyalty to principles, liabilities
Unsuitable advantages: aptitude for social talents, social adaptability
Unsuitable disadvantages: fat, obesity, brittle bone, slow regeneration (life energy), delicate