Cost: 1035 AP
Requirements: AG 11, ST 11
Special abilities: scripts + languages 20 AP; Feint, Mighty Blow
Combat techniques: dodge 4, nets 7 (exotic), axes & maces 7, brawl 7, shields 4, swords 7, staves & spears 7
Talents:
- Body: acrobatics 4, body control 4, self control 4, carouse 4
- Social: intimidate 4, human nature 4, persuade 7
- Nature: orientation 4
- Lore: theology 4, warfare 4
- Craft: heal wounds 4
Typical cultures: all except for Ferkinas, Fjarningars, Gjalskerlanders, Moha, Nivese, Trollzackers, Elves
Typical attributes: CR, AG, CN, ST
Recommended advantages: two-handed, ironman, good looking, battle frenzy, high vitality, improved regeneration (life energy), toughness
Recommended disadvantages: bloodlust, low attribute (vanity)
Unsuitable advantages: aptitude for social talents
Unsuitable disadvantages: obesity, slow regeneration (life energy)