Cost: 1095 AP
Special abilities: scripts + languages 45 AP
Combat techniques: brawl 4, daggers 4
Talents:
- Body: perception 7, pickpocket 7, hide 10
- Social: etiquette 4, streetwise 7, human nature 7, persuade 7, disguise 10, willpower 7, pickpocket 4
- Nature: orientation 4
- Lore: geography 4, theology 4, calculate 4, jurisprudence 4, legend lore 4, politics 4
- Craft: trade 4, locks 4
Typical cultures: all except for Ferkinas, Fjarningars, Gjalskerlanders, Moha, Nivese, Trollzackers, Elves
Typical attributes: CR, IN, CH, AG
Recommended advantages: danger sense, outstanding sense (hearing or vision), social adaptability, inner clock
Unsuitable advantages: violent temper