Cost: 860 AP
Requirements: AG 11, ST 13
Special abilities: languages 20 AP; Armor Use I, Feint, Mighty Blow
Combat techniques: brawl 7, daggers 4, thrown weapons 4, 120 AP for increasing preferred techniques
Talents:
- Body: body control 4, self control 4, carouse 7
- Social: human nature 4, persuade 4
- Nature: orientation 4, survival 4
- Lore: theology 4, warfare 7, legend lore 4
- Craft: heal wounds 4, mechanics 7
Typical cultures: all except for Ferkinas, Fjarningars, Gjalskerlanders, Moha, Nivese, Trollzackers, Elves (applies to soldiers); all except for Elves (applies to soldiers)
Typical attributes: AG, ST
Recommended advantages: ironman, danger sense, battle frenzy, high vitality, sense of direction, improved regeneration (life energy)
Recommended disadvantages: low attribute (superstition, violent temper)
Unsuitable disadvantages: brittle bone, lame, slow regeneration (life energy)