Cost: 950 AP
Special abilities: scripts + languages 65 AP
Combat techniques: daggers 4
Talents:
- Body: self control 4, perception 4
- Social: etiquette 7, human nature 4, persuade 4
- Nature: bind 4, herb lore 7, animal lore 7
- Lore: theology 4, arcane lore 4, calculate 4, jurisprudence 4, legend lore 4
- Craft: heal disease 10, heal poison 7, heal wounds 10
Typical cultures: not Ferkinas, Fjarningars, Gjalskerlanders, Moha, Nivese, Trollzackers and Elves
Typical attributes: CR, CL, DX
Recommended advantages: resistance to poison, immunity to poison, immunity to disease, resistance to disease
Recommended disadvantages: arrogance, vanity, greed
Unsuitable disadvantages: blood fear, prone to illness, necrophobia