Cost: 1070 AP
Special abilities: scripts + languages 35 AP
Combat techniques: brawl 4, daggers 4, axes & maces 4, swords 4
Talents:
- Body: body control 4, swim 4, perception 7, ride 10
- Social: etiquette 4, human nature 4, persuade 4
- Nature: track 4, orientation 7, herb lore 4, animal lore 4, survival 7
- Lore: geography 7, chronicle 4, theology 4, calculate 4, jurisprudence 4, legend lore 4, astronomy 4
- Craft: heal wounds 4
Typical cultures: all
Typical attributes: CR, IN, AG
Recommended advantages: danger sense, sense of direction, social adaptability, dwarf nose
Recommended disadvantages: curiosity, greed, theorist, unworldly
Unsuitable disadvantages: superstition, fear of dark, acrophobia, claustrophobia, inaptitude for lore talents