Cost: 1185 AP
Special abilities: scripts + languages 45 AP
Combat techniques: brawl 4, daggers 4
Talents:
- Body: climb 7, body control 4, perception 7, pickpocket 7, hide 10
- Social: streetwise 7, human nature 7, persuade 7, disguise 10, willpower 7, intimidate 4
- Nature: orientation 4
- Lore: theology 4, calculate 4, jurisprudence 4, legend lore 4
- Craft: trade 4, locks 4
Typical cultures: all except for Ferkinas, Fjarningars, Gjalskerlanders, Moha, Nivese, Trollzackers, Elves
Typical attributes: CR, IN, CH, AG
Recommended advantages: danger sense, outstanding sense (hearing or vision), social adaptability, inner clock
Unsuitable advantages: violent temper